Frozen Stiffer -> RE: Sandbox Question (10/30/2007 4:39:54 AM)
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Well, I would warn you about doing anything that will bring your effective roster below 35 players. I once started a 2006 association playing as the Florida Marlins and I chose the 35-player default the game suggested. I must admit; I regreted it heartily. The problem is that while you may still get a handful of scrubs, you soon find that having 10 players in the minors is NOWHERE near enough to provide any kind of support for the team's future. Typically, 50-60% of those 10 minor leaguers end up being older veteran players who were in your team that year but didn't have enough starts or playing time to register as a "major league-calibur" player. The point being, that they take up spaces that you wish (and trust me, you WILL wish) were occupied by up-and-coming superstar youngsters. Worst part, as injuries occur, you soon find that you do not have that many players to call up. Imagine that out of the 10 minor league players, 4 are high-potential rookies. That leaves 6 veterans; let's assume 3 pitchers and 3 position players. On average, we'll go with 2 starters and 1 reliever for your rotation, one infielder one catcher and one outfielder for the position side of things. I guarantee that suddenly, your starting first baseman will suffer a serious thumb injury and your only infielder is a shortstop. You will curse the day you are born. As soon as I was able, I got with CrashDavis and from his website I downloaded his homemade configuration program that allows me to increase the number of players allowed in a team up to 50. That fits so much better. Do as you wish, but I urge that you strongly consider going with at least 50 players. I typically play with exactly 50 players, as I find 55 or 60 to be too much.
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