Gil R. -> RE: Goin' (for) broke in '62 (10/17/2007 8:27:19 AM)
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If you're the USA, you can't get money through diplomacy -- only the CSA can. Because of their cost and build time, banks only make sense if you build them in the first year of the game -- otherwise, they probably won't pay for themselves before the war ends. So mints is probably the way to go. (And make sure not to make the rookie mistake of building a mint in a city that is set to produce labor instead of money!) Here's a question: if you're playing with supply rules toggled on, are you making sure to put your divisions/corps/armies on low or no supply when you can, in order to save money? For example, if it's winter and the AOP is back in Maryland and not about to fight, it would be a waste of money to put it on normal or high supply (unless you're trying to steer replacement troops to it). So a great way of maximizing one's money is to pay close attention to supply. As for diplomacy, you do want to invest in it, not only to prevent the South from doing well, but also because some of those European guns are great for sharpshooting, and maybe you can take out some of those superior CSA generals and even things up a bit. And as for capitols, you need one for a province to be productive, but a second one does nothing, so don't build capitols!
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