el cid again -> RE: RHS x.7862 comprehensive plan at end (11/3/2007 1:40:45 PM)
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ORIGINAL: el cid again quote:
ORIGINAL: drw61 El Cid, (AIO 7.86 and CVO 7.86) I was looking at how you had changed aircraft upgrade paths and noticed the following. Slot 115 B-25H upgrades to 149 P-51D REPLY: Yes it does. This first of all because that is actually what happened at that factory! I started doing real factories at real locations - then added in the rest at the edges. Other cases are more related to getting production numbers right. But these are done so the Allied numbers are reasonably correct - and early types are sunsetted. It is a compromise - because Code interprets "upgrade" in another way as well. But some strange upgrade options are generated by code already - and players need to have some judgement when implementing them. I trust players to do the "sensible" thing. And - in fact - a few units DO make wierd conversions (particularly in USMC) - so if it happens - well that is what the game commanders wanted. Ultimately, pilots can fly anything if they have to. Note in the somewhat fictional movie Pearl Harbor (Pearl Harbor and the Doolittle Raid are not exactly fictional) the characters switch from fighters to medium bombers! Marines for some reason thought fighter pilots should start out as observation pilots. And that might be just old thinking - WWI fighters were essentially army observation aircraft. Slot 118 B-26G upgrades to 154 P-80A REPLY: not because it did, but because I lack slots, the B-26G should not produce forever, and the P-80 needs to enter at about the right time - and the production rate is right. Modding is compromising - and here we are severely constrained by data base resources - or we must put production in the middle of the map. Slot 161 OSU-3 upgrades to 160 F-6D REPLY: I don't remember why - but it probably is deliberate. Slot 171 Blenheim I upgrades to 210 Vengeance I REPLY: Same as the P-80 case - more or less. Slot 163 PV-1/B34 upgrades to 164 PV1 Night Fighter (should this be the PV-2 Harpoon?) REPLY: Back to the top, this one is right - in production terms. PV-1 Night Fighters should come from the PV-1 line - and did. Slot 247 TBD upgrades to 101 SB2C REPLY: A compromise - where else do I get SB2Cs from in the right quantity at the right time? This is a first pass experiment with this concept. By the way, I really like putting the planes manufacture on the map. (I hated that in one day I was suddenly producing 200 SB2Cs) The new system is full of compromises - but it seems to address several problems better than before. We get rid of old types in favor of new ones. Many - not enough but many - aircraft phase in from 1 - or they phase in at the rate of the line they take over but increase from that point up to the real peak. At least not all start out at large values. And this approach - sunsetting some types - means the monthly rates during a limited run are much larger - and when that is small - it was wholly impractical before because we had to spread it out for a long time (or sometimes I gave you enough to out fit units - but the rate for the whole war ended up way too high - in particular this was a problem for USN night fighters). Some of this is changing with x.7852. I decoupled the B-26B plant from its P-51A production. That way AI won't try to let B-26 units upgrade to P-51s, and we can have P-51 production ramp up. To get the slot to do that, I moved production of early B-17s (5 per month) to Seattle - where there were also 5 - and no longer make B-17s in LA county. Originally I tried to do all plants in the right place - but we lack the slots - and this is not a bad compromise. I also changed the way we get PBJs - and freed up a slot so Walrus can be produced on map (but not where it can be bombed - at New Orleans) - so now ALL Allied aircraft are produced on the map. I will do a couple more things like this - P-80A will not ramp up and not confuse AI as an option for B-26G units if I can do it - probably using a slot at Long Beach.
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