napoleonbuff -> RE: Can we clear up the game features? (10/18/2007 8:47:26 PM)
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These responses are based on the boardgame, but it sounds like the computer version will be the same/similar as regards these issues. quote:
ORIGINAL: Son_of_Montfort 1. Who are the playable sides and what is the max number of players? A: Well, according to this screenshot, this looks to be France, Russia, Prussia, Turkey, Spain, Great Britain, and Austria. So 7 players, with both AI and humans available. Correct. 2. Will EiA include some sort of political and diplomatic element? A: Well, I think so. It has been said that it would. However, I don't know what this entails. Can someone enlighten us? The game includes a political component where you can gain additional political points (which lead to victory points) by giving up money or manpower (or both), or you do do the reverse. Also, your political status impacts your chances of gaining control of minor countries. Declaring war, winning/losing wars, conquering or gaining control of minors, winning/losing battles -- all impact your political standing. As for diplomacy, you can wheel and deal with other countries and even move/fight in concert. Also, peace treaties have enforced terms, which always include a minimum amount of time before war can be resumed. 3. Is this game played in distinct turns, like Risk, GGWAW, or Crown of Glory, or is it played in impulses like Guns of August? A:NEEDS AN ANSWER Within each turn there are various phases (reinforcement, movement, etc), and each country takes its individual turn within each phase according a pre-determined order that varies from phase to phase (France can vary its order during land movement/combat to setup double moves, while Britain can do the same during naval movement/combat). 4. What types of units (land and naval) can I produce and can I rename them? A:NEEDS AN ANSWER This will vary somewhat from the boardgame, but in the boardgame you have infantry, cavalry, artillery, militia, guard and ships. Also, the Russians get a few special cossack units, while the Austrians and Prussians each have one freikorps unit (if I recall correctly). It sounds like the computer game will include different types of ships: light, heavy and transport. The troops/ships do not have names. They are simply factors that are placed within corps/fleets (the corps are named -- don't know if you'll be allowed to re-name). Different corps can hold different numbers/types of factors. For example, per the boardgame the French I Corps can hold up to 25 infantry/militia and 3 cavalry; the French Imperial Guard can hold up to 20 guard and 3 cavalry; the British I Corps can hold up to 14 infantry/militia and the British Cavalry Corps can hold up to 8 cavalry. I believed these numbers might be different for the computer version, but it should give you the general idea. 5. What does this game look like? What does the map look like? How much of the map of the world can I use for my conquests? Are those few available screenshots accurate? A:NEEDS AN ANSWER The boardgame map includes Europe all the way to just behind Moscow, plus North Africa, Syria and Palestine. As far as I'm aware, the computer game will be the same (though with some minor modifications within those areas). 6. How does a player receive generals and leaders? Are they produced, do they arrive at historical times? Are they randomly generated? Can they die, and how? A:NEEDS AN ANSWER Leaders are added to your available pool at various times. They can be added to/removed from the board during the reinforcement phase. They can be wounded, captured and even die. Unless something has changed, they aren't removed at fixed points (so as long as Charles doesn't die, the Austrians can use him all the way through the end of the game).
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