Nukester -> RE: Management Questions Not Covered By Manual (10/19/2007 3:44:37 AM)
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1) What is a Pitch Around and when can I use it? Pitch around means your deliberately not throwing alot of strikes and are kind of pitching around the plate. Increaes the chance of a walk, but what you are doing is trying to get a batter to swing at a bad pitch 2) What does Guard Lines do and when can I use it? Guard lines means your 1B and 3B play closer to the line in the field. This is used to try and stop batted balls from being ripped down the line, which typically results in a double or better. The downside is that it leaves a larger gap between the first baseman and second baseman, and between the thirdbaseman and the shortstop, and makes it easier to punch a single through 3) What does Pitch Out do and when can I use it? Pitch out means you intentionally throw a pitch waaay outside, where your catcher has a better chance to throw out a wouldbe basestealer. Results in a ball for the batter, but greatly increases the chance of throwing out a basestealer. The game will only pitchout if the count is favorable for a pitchout (the game decides that) 4) What is the difference between selecting Normal, Intentional Walk, and Pitch Around pitching styles? Normal is, well, normal. A mix of balls and strikes. Intentional walk is when you dont even really pitch to a batter, instead intentionally pitching 4 balls waaaay outside. Mostly used to set up a force play, like if there is 1 out and a man on 3rd, you might want to intentionally walk a batter to set up the double play. Really only used later in the game when getting kind of desperate, or to get past a great hitter with a bad hitter hitting behind him (Barry Bonds gets intentionally walked ALOT) 5) When can I select an IN Infield Depth? You can select infield in when there is a runner on base, typically 3rd base, and you either expect a bunt, or if you want to try and stop the baserunner from scoring on a ground ball 6) What is a Hit and Run and when can I use it? Hit and Run is an offensive "play", sort of like a stolen base, except the base runner waits a little longer before taking off, and the batter is going to pretty much swing no matter where the pitch is, to try and protect the baserunner. The point is to try and advance the baserunner at least 2 bases on a base hit, since he is pretty much taking off with the crack of the bat. The downside is that the batter is going to swing at more bad pitches, or the baserunner could get doubled up if the batted ball is a fly ball or a linedrive out 7) Do you have to have a runner in appropriate position to toggle the stealing options? Does the runner make the final decision as to steal? If there is a runner on base, you should be able to steal. I dont play many games out so Im not sure if teh runner has the last say or not. I think if you say steal, he gives it a try no matter what, but I could be wrong there 8) Does player condition/fatigue change during a game? How do you tell when a pitcher has had enough for the day? The game doesnt really give you a clear cut answer during a game as to how tired a pitcher is. However, if you look at his pitch count and velocity,you will be able to tell when they are tired. A starter can typically throw around 100 pitches before his stamina has an effect (this could be in 6 innings if hes walking alot of batters or striking out alot...it could be a complete game if hes having a good night). If the volocity starts falling, hes getting tired too. A releiver usually will throw far less pitches before petering out....A closer, probably around 15-20 pitches Hope that helps a little [:)]
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