Shawkhan -> RE: A couple of oddities that may be as intended (10/24/2007 10:58:31 PM)
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...In the game, Great Britain starts with some 18 transports, representing 12,000,000 tons plus of shipping. About 6,000,000 tons of shipping were required by GB to prevent starvation. ...Germany begins with two U-boat counters. Technically, Germany had 21 U-boats at the start of the war, but only 9 of them were actually diesels, capable of operating outside the North/Baltic Seas. ...This means that each transport represents roughly 700,000 tons of shipping, while each U-boat counter represents either 5 or 10 U-boats. The average effectiveness of U-boats during the war is known. They each destroyed about 70,000 tons of shipping before being lost. By August 1916, only 18 U-boats were lost to enemy action(out of 33 lost total)while the U-boat fleet had risen to 111 operational U-boats. ...The British didn't have working hydrophones(for submarine detection) installed on many of their craft until after June, 1917. ...To recreate this in game terms means that the Germans need to be able to possess a U-boat fleet of between 11-22 units by August 1916. At 18 points a unit, this is an astronomical amount of production Germany has to forgo. U-boats were not that expensive to build. ...I would suggest that the cost of U-boats be drastically reduced to make this option possible in the game. To have 700,000 of shipping cost only 12 points while a few thousand tons of U-boats costs 18 points seems inequitable. ...I haven't played the Entente(I prefer the historical underdog) but I fear that ASW is seriously overpowered in the game. Since there simply wasn't any way to detect submerged U-boats before 1917, I would suggest that ASW at the first two levels of tech should do NOTHING. This would represent the first attempts at fighting U-boats. Would you believe that in 1914, men were sent out in small craft with sledgehammers to attack U-boat periscopes? Later on, fishing boats attempted to snare U-boats in nets. These methods and others, which we might characterize as Level one and Level two technologies, were, as we might expect, ludicrously ineffective. Depth charges and hydrophones we might describe as level three technology, while level four would represent convoys. If there were some way to add DD units to shipping missions in game at level four this would make historical sense.
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