size? (Full Version)

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freeboy -> size? (10/25/2007 8:37:25 PM)

I read in the pt forum that size would be 200x200 or bigger for user made scens.. can we still make scens and is there a limit on map size in hexes?

Is the event engine still included?




Vic -> RE: size? (10/25/2007 9:31:30 PM)

i would not recommend making maps larger then 100x100 pixels, but yes you could if you would want too.

And you can use a mini language to code your own events for your own scenarios.




freeboy -> RE: size? (10/25/2007 9:41:03 PM)

well, I saw in the pt forum a post where you refered to an events engine, is that standard in the editor scenario creatot?
and I was talking about hex map size.. not pixels??




Erik Rutins -> RE: size? (10/25/2007 9:50:45 PM)

Yep, he meant hexes.




Vic -> RE: size? (10/25/2007 9:57:17 PM)

yes i meant hexes.




freeboy -> RE: size? (10/25/2007 10:52:37 PM)

ok, had me on that one lol!
is the event editor user friendly , ie not a code talker? lol
several new games have been released with very specific builders...
cuirious as this game will be a jewel if a decent editor allows the fan base to add free scens ala decisive battle games etc thanks again!




Vic -> RE: size? (10/25/2007 11:31:06 PM)

the editor is a bit on the rough side to be honest. the event editor actually uses pseudo code which makes it quite powerfull but also a bit difficult to use. however i will keep supporting this game and its editor and if extra documentation will be needed i will make it so.

lets get some feedback the comming weeks first.




freeboy -> RE: size? (10/25/2007 11:43:53 PM)

As the editor gets easier, ie putting choices in frameworks etc, more will use, thus more free scenarios, thus more sales.. good luck this does look like a winner
PS
GOOOO ROCKIES!
andthat is a tough one after living in Boston all those years, my wife is secretly rootingfor the redsox!




Awac835 -> RE: size? (10/25/2007 11:52:16 PM)

imo its a balance. A simple editor is nice but also limit the stuff you can do with it. While a big complex editor means people cant crank out stuff as fast becouse fewer will learn it. But they scenarios can be that much better becouse it allows for more stuff.

Ofc complexity dont always equal better, but you get what i mean.




SlowHand -> RE: size? (10/26/2007 2:29:20 AM)

quote:

ORIGINAL: freeboy
---snippage---
PS
GOOOO ROCKIES!
andthat is a tough one after living in Boston all those years, my wife is secretly rootingfor the redsox!

This is going to be mortifying experience for the Rockies ... and their fans --- more time for Advanced Tactics though :::little smile:::




canton -> RE: size? (10/26/2007 2:45:00 AM)

As i can see the maximum map size is 200x200? I hoped there would be no limitations because in the last time i played a lot of great toaw scenarios which have a map size around 300x300 and it would be fun to convert one of the great WW1 scenarios.




Erik Rutins -> RE: size? (10/26/2007 2:57:17 AM)

Each hex is variable scale though, so that doesn't mean a limit of 200km, for example.




jynx11 -> RE: size? (10/26/2007 7:51:40 AM)

I understand the variable scale but there is a max size to the hexes correct or am I doing something wrong with the editor?




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