ColinWright -> RE: ..sticky sea, expanded.. (10/27/2007 8:00:44 AM)
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ORIGINAL: a white rabbit ..the thoughts are just for WW1/II naval, not modern nuclear super-boats or even Greek biremes (blush..welll only a little).. ..If it is possible to add +mps to a range of sea hexes, say levels 1/2/ 3 and maybe 4 ?, with level 1 being the current deep sea type, i can see immediate uses eg the North sea gets set as level 2, the Iceland route level 3, the Med level 1 and so on. ..However if the sea types could also follow the clouds, so the worst cloud gets a level4 and the storm works out from there. This would discourage cloud hiding and mean fleets sail round the bad weather, as they do in practise.. ? I'm not sure sailing around the bad weather is the practice of fleets. See the German invasion of Norway which was launched when the weather promised to be foul enough to prevent British detection. See also the attempted breakout of the Bismarck and Prinz Eugen into the Atlantic. Foul weather coming up? Make ready for sea... See the Japanese descent upon Pearl Harbor, which also was calculated to take advantage of poor weather during its approach. At least, that's my impression of the thinking behind these operations. No one likes getting seasick, and extreme conditions can be a real hazard, but I don't think fleets (or even individual ships) have placed much of a priority on avoiding bad weather for a good hundred years now. See Conrad's Captain McWhirr in Typhoon for confirmation of that. So as far as OPART goes, 'cloud hiding' would seem to be a perfectly legitimate practice. Of course, the player 1/player 2 nonsense causes anomalies here -- but that's something to be fixed in another way entirely.
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