Scenario reinforcements (Full Version)

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KGzim -> Scenario reinforcements (9/12/2000 8:03:00 AM)

I am currently working on a historical scenario and have become stuck. I need some units to come in as RF from one of the flanks. Problem is that I cant find away to do this. Do the RF flags move? I have tried the reaction thing but the computer AI moves them on the 1st turn even thought I have reaction set to 5. They have way points set, does this matter for reaction? KG Zim




Wild Bill -> (9/12/2000 8:53:00 AM)

It is in the manual in the FAQ section. Here is a resume of how to do it. Setting reinforcement hexes in SPWAW Version 4.0 1. Go to map editor. 2. The reinforcement flags are numbered as follows: 0- Left side exit hex 1- Right side exit hex 2-5 Left side reinforcement flags 6-9 right side reinforcement flags 3. Click on a hex you want to use as a reinforcement hex for left side 4. Then type a number (2-5). That will put the reinforcement flag in that hex. That is where units in that side will enter. 2=Reinforcement hex 1- for left side 3=Reinforcement hex 2- for left side 4=Reinforcement hex 3- for left side 5=Reinforcement hex 4- for left side 6=Reinforcement hex 1- for right side 7=Reinforcement hex 2- for right side 8=Reinforcement hex 3- for right side 9=Reinforcement hex 4- for right side (Remember, numbers 0 and 1 are exit hexes) 5. Then you'll have to go back to unit deploy to associate reinforcing units and their turn of entry to these hexes. ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




KGzim -> (9/12/2000 9:47:00 AM)

Thanks WB. I knew I should have read the manual first.




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