Snoman -> RE: Wish List (10/30/2007 2:39:48 AM)
|
1. Already has this feature. 2. It already does this over the same session. It would be nice if it lasted between sessions. 3. Would be nice aesthetically in some situations, but doesn't really add to gameplay. You can still corner people, and some places will always be far from others, even with the shortcut of map wrapping. 4. I don't get it. Right now you still have to capture cities, but instead of it being random, its determined by how well you attack against the defences that are there. Surely this is better than an arbitrary random chance of success. 5. Again, you can already do this. (provided the random game wasn't created with shroud. but then if it was, you would be cheating.) 6. Not sure what you're saying. Are you saying that you want to be able to transfer negative amounts? (ie transfer back from the destination unit at the same time as you transfer to it?) If so that seems to me you don't get it. The transfer is dependent on the transport assets available at the place you are trying to transfer from. Add to this the fact that transferring troops away from frontline units is very rare, (usually the flow is in one direction) this feature seems pointless. Don't forget the strategic transfer option that is already there. 7. That would be cool. 8. Again, it seems like you don't get it. Firstly, I can't understand how imposing limits would increase flexibility. Secondly, if you choose to go over the stack limit, you're going to suffer significantly increased losses in all combat actions that your units see, including when they attack. As it is, if you stick to the limit, you get the most efficient effectiveness out of your troops. If, as the manual says, "the situation will call for the need to take a hex at any cost" then you have the option of going over the limit, at the cost of significantly increased casualties. Finally, you should lobby the developer to leave unlimited size as a feature, in the hope that your opponent creates 999 value units. They are great targets! 9. This one has been covered. How would you make sure that the right units get your limited resources? 10. I've thought of this one as well, but it takes away the focus of the game, which is combat. Not empire building. Personally, when I get feeling like that I go play Civ IV.
|
|
|
|