Sabotteur -> A few random comments and questions.. (11/1/2007 1:23:03 PM)
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A few random comments and questions.. First off, I want to thank the developers for producing an excellent game! Having grown up playing the old SSI tactical wargames like “Turning Point: Gettysburg”, seeing “Forge of Freedom” was nostalgia hit to my wargaming experience. The game has a great depth and is very comprehensive in its approach to covering the Civil War. Also, the continued post work done and still be completed by the staff at Matrix Games is to be applauded. It is rare to see a non-online game continue to receive the level of support that Forge of Freedom continues to receive. Ok, now that the platitudes are out of the way, some questions, comments, and suggestions about the mechanics of the game. 1. Artillery. I am having a hard time with the way artillery ranges. Right now, if I have a brigade with Napoleons, my range abilities are 7 hexes. If I’m an infantry brigade, my range is at least 5 hexes if I have most of the weapons that post cede the musket. In my past experience playing other civil war tactical games, the artillery would usually outshoot infantry by a 1 to 4 margin. This was especially true if the artillery unit was elevated firing down on an infantry unit on a lower plane. In real life, having been in the army and having served in both infantry and armor, the range of artillery has always superseded anything else on the ground in a fight (of course, it is mostly fired indirect). Now, I’m not an artillery expert from the civil war, but I would have to believe that artillery could and would shot further than a Springfield rifle, even in direct mode. 2. Skirmishers. I have yet to find a use for these. Every time I have tried to find an effective use for them, they perform so subpar to a similar unit in line formation. I have tried setting them up in urban hexes or forest hexes with lackluster results. Even units with two sharpshooter attributes fail to impress. Am I doing something wrong here? I know I need to do more research my self by turning on the battle reporting in the detailed combat to see what factors are being taken into account, but my experience to date has been that they serve little tactical use if any given their current employment. 3. Forts and Garrisons. How do I get reinforcements to the brigades in garrison? Playing as CFA, I’ve broken sieges on forts only to have to replace the garrisons with fresh brigades due to the fact that the current brigades garrisoned don’t ever seen to receive reinforcements. My work around has been to pull the old garrison out, attach them to a division in a province with a hospital and telegraph, and to set the divisions supply to a higher status. Is there another way to get reinforcements to the garrisons once a siege has been lifted? 4. AI Garrisons in Cities. I’ve noticed that the AI replaces garrisons in captured cities the same turn the city is captured. Are they detaching a brigade out of the capturing army? Or is this a quirk the AI gets to balance the out the game play? Just curious? 5. Battle Experience. In my most recent game playing the CFA, I noticed in the battle report tab, the USA would receive +15 points to experience on a ratio of 5 to 1 compared to the CFA. I figured there were random algorithms running in the background, but the randomness here was a bit off in my humble opinion. Maybe the difficulty level had something to do with this? I was playing on 1st SGT I believe. 6. Entrenchment. If you a unit builds an entrenchment then moves out of the hex and returns, is the entrenchment bonus still applied? Also, if another unit other than the original unit constructing the entrenchment moves into a hex with an entrenchment, will the benefit from the improvement? 7. Entrenchment indicators. Sometimes, depending on the unit, the terrain, or other factors, it is difficult to discern if an entrenchment has happened. This is especially true in cases where there are rocks in the terrain. As a suggestion, in the unit information screen used during detailed combat, can an indicator be added to designate if a unit is currently receiving an entrenchment bonus or is in an entrenched position given their current facing? 8. Supply Caissons and Defender Garrisons in detailed combat. When you engage one of these, there are casualties associated with the engagement. (Example, Cavalry brigade charges supply caisson, inflicting 302 casualties) Where are these troops coming from? Are they a compilation of the brigades present by either side? Are they coming out of a strategic reserve that is subtracted from your camp generation at the end of a turn prior to reinforcements being delivered? Just curious. 9. Brigade Leader Assignment. I know as of now, or at least I think I know that you can’t assign leaders to brigades. You can assign them to the division, and the AI will automatically assign them to brigades during combat, but is there a way to ensure a certain 1 star general gets assigned to a certain brigade? Also, if I have a division commander already assigned and I want to ensure each brigade in an upcoming battle has a general, do I still need a separate general for each brigade in the division? Or one less the total number of divisions, given that the division commander will cover down on the last brigade? 10. Rivers. A suggestion for future updates, in the detailed battle, make some of the rivers bigger. I live in Virginia, actually right outside of Fredericksburg. I’ve grown up around the Rappahannock river for a good portion of my life. Now, the river today is nothing compared to what it was back in the 1860s, but it is still a pretty wide river. When the union tried crossing it in the winter of 62, they basically had to shell and level the town of Fredericksburg just to give their engineers the ability to make the pontoon bridges. The CFA sharpshooters were taking that much of a tool on the bridge builders. Just a thought. They wouldn’t all have to be large rivers, but I would like to see a difference between a creek and a river. 11. Lastly, saving the game during a detailed battle. I’ve noticed that if I save a game in the middle of a detailed fight, I can be on one of my units within a division, but when I reload, it appears that at least one if not multiple computer units automatically get an initiative check and make a move prior to me being able to start back up from where I saved. Not sure if this is intentional or not, but just an observation. Anyway, I’m still getting the hang of the game. I’ve completed my first full war with the CFA, playing the Coming Fury Balanced Econ scenario, and I’ve done 3 or 4 incursions playing the USA that have lasted at least 2 years in length. Having just won the fight with the CFA, my plan is to start a new game with the USA at a higher difficulty level. Once again, great game Matrix! Thanks Sabotteur
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