Disintegration -> Passive AI (11/2/2007 7:30:27 PM)
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I've still been seeing an AI that is extremely passive - making occasional counterattacks but otherwise only bombarding even against very lightly defended fronts - so last night I decided to put it to the test. I started as TE and deployed every French unit at least one hex back from the border. The AI CP declared war on Belgium (after which I moved the Belgian army back a hex during the first impulse) and then sat on the border. For three turns. Not a single move, and not a single German unit visible on the Eastern Front. Nothing. Nada. Apparently von Moltke didn't get the memo that there was a war on. So I tried the same playing the CP with the AI playing the TE. Same result. I pulled every German unit back from the border, leaving a two-hex margin this time. Not a peep from the AI. Not a single French or Russian unit had moved an inch into German territory as of January 1915. I could have disbanded every CP unit and it still would have been a stalemate. What the heck is going on here? Other people seem to have AIs that actually fight - are they reacting to your moves, or launching offensives on their own? GoA has the potential to be a 10 out of 10 but between the lack of a meaningful rulebook and this it's down to about a 2. It's effectively unplayable solo, which is the only way I ever play computer games. It's a real shame that such an otherwise great game is hobbled by such basic flaws. Is there any chance of this being dealt with in a future release? Putting the learning AI back in, maybe as an option? An AI that would do anything, no matter how stupid or nonsensical, would be better than one which does nothing at all even when faced with a 100% undefended border.
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