vahauser -> RE: stacking limit ? (11/17/2007 9:03:03 PM)
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Curtis, That is correct. TOAW chose the simple solution of not allowing entry into a maximum-stacked hex. The interdiction issue seems not too big a deal (not much difference between entering an 8-stacked or a 9-stacked hex). The ZOC issue is more problematic. Is this something worth putting on the wishlist? I'm not sure. When the PO is involved, the possilities of passing through 9-stacked hexes is likely to be too problematic to allow. But in a face-to-face game (PBEM or hotseat), where the human players can both choose to take risks or not, the ability to pass through a 9-stacked hex might be a nice option. But it might be more programming trouble than it's worth. Overall, to me the ability to pass through a 9-stacked hex seems to be more of a "luxury desire" instead of a necessity. I'd rather see more important necessities addressed first instead of "luxury desires". I still agree with golden delicious, though: in a perfect gaming world, units should have the ability to pass through maximum-stacked hexes.
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