October -> RE: 1st impressions (11/5/2007 5:20:14 PM)
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Jim_H made the following reply to my earlier post: “As for random maps, I'd agree with Banquet. The default settings are pretty good and will give you an idea of what the game is capable of. Don't let the "normal" AI setting fool you, it does play quite a good game. I also like setting up maps that aren't square, so I often play 20 high by 40 long, with rivers set to 1, mountains 5 and towns at least 10. So far, I've found this to be quite suited to the AI and it seems to beat me a lot more than with 20 by 20 maps.” Thanks Jim_H [:)] For me my advice is let the learning come in increments. I found the above settings great for the following: Learning the rules of supply and production Strategic movement of units Building units Learning strength vs. weakness of units Proper support of units Chains of command Terrain and its bonuses and minuses; (Defensive and movement) Thus far early in my games I prefer small, mobile units with plenty of recon. Large units seem to run the risk of losing supply to the sly and wily AI and become stationary, starving units that AI may attack, or just let sit and wither on the vine.
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