Curtis Lemay -> RE: Basic Unit Movement (11/10/2007 6:46:19 PM)
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quote:
ORIGINAL: AdamRinkleff quote:
Forces can only move at 1/3rd the historical pace. Why don't the developers just allow scenario designers to edit all the values? If I want to triple movement points, why not let me? If I break my own scenario, that's my problem. As far as movement allowance is concerned, you now can make the adjustments necessary. The "Force Movement Bias" limits have been expanded so that all scale combinations can be brought up/down to the nominal values. Of course, there are a few residual issues that haven't yet been addressed, so that some of the extreme combinations still aren't correct (fractional movement points, supply cost of movement, hex conversion costs, etc.).
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