Detailed combat movement modifier bug? (Full Version)

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Sabotteur -> Detailed combat movement modifier bug? (11/7/2007 5:53:36 PM)

While monitoring the Attack report, I noticed on several occasions I was being handicapped in the modifiers for my unit that was either firing or counterfiring for having moved when in fact they had not moved. I noticed at first with one of my artillery units, but also noticed it happend on roughly half of my infantry units. In none of the cases where I noticed this had the units moved, changed facing, or done any other form of movement. They simply came up in the que and either fired or counterfired.

Since I'm talking about detailed combat, the difficulty modifier in the attack report, is this from the game level or the power level given to the two sides? Just curious. On captain with a +1 power modifier to the computer, this modifier is usually 33 to 50% increase. Pretty hefty.....

Thanks

Sabotteur




Joram -> RE: Detailed combat movement modifier bug? (11/7/2007 5:57:36 PM)

Hmmm, firing costs movement points which in turn might trigger the modifier.  Not sure if this is what's happening or not but it's one theory!




Sabotteur -> RE: Detailed combat movement modifier bug? (11/7/2007 6:37:38 PM)

Nope, don't think it is a penalty for firing. In each case it has been a 4 point movement delta. Example, 16/20 or 12/16. Firing takes up 6 movement points. It is almost like I'm getting nailed for a facing movement when one doesn't take place.

Shrug....





Walloc -> RE: Detailed combat movement modifier bug? (11/7/2007 6:41:52 PM)

Is it possible u could post a picture of such a report?
I never seen the defender having that penalty, its only a attacker penalty.
Could u and its easy to do, confuse the attacker with the defender report?
In effect thinking ur report which is for the AI and other way round.

Kind regards,

Rasmus




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