Status Update (Full Version)

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Erik Rutins -> Status Update (11/8/2007 5:31:43 PM)

ADG completed their round of testing and the feedback was very positive. I believe Harry Rowland may post some comments here before release. We are putting the last production pieces in place and aiming for a release by the end of November or very early in December.

I do believe this is the first time I've actually posted a more definite release time-frame, so I'd say you all can take that as an extremely good sign. After all these years, it looks like we're finally in the home stretch.

Regards,

- Erik




Mardonius -> RE: Status Update (11/8/2007 5:35:42 PM)

That is good news indeed. Looking forward to the release. Have the bubbly chilling as I type...




cdbeck -> RE: Status Update (11/8/2007 6:44:05 PM)

Huzzah! I'm excited! And maybe the later in Nov or Early in Dec date will mean that I might actually get to play Advanced Tactics, Hellgate: London, and The Witcher before I lose myself to the Imperial Wars.

SoM




Montbrun -> RE: Status Update (11/8/2007 7:34:29 PM)

My Credit Card is ready...




Jay Taylor -> RE: Status Update (11/8/2007 8:02:35 PM)

Great News! [:)]




Adraeth -> RE: Status Update (11/8/2007 8:13:25 PM)

Yippie!!!!!!!!!!!!!!

I want to move my troops soon in the EiA fields of battle!!!

And i am really happy for the editor.




Norden_slith -> RE: Status Update (11/8/2007 8:29:32 PM)

Yesyesyesyesyesyes!!!

It is finally happening.

Creditcard at the ready.






hlj -> RE: Status Update (11/8/2007 8:36:57 PM)

YAY




Don60420 -> RE: Status Update (11/8/2007 8:37:12 PM)

Hurrah! Together with Napoleon in Italy and Napoleon's Campaigns by Ageod, it will be a merry holiday season indeed for fans of the Little Corporal and/or his adversaries.




alaric318 -> RE: Status Update (11/8/2007 10:08:05 PM)

the most awaited notice, then it will be a great christmas and bloody time to relive the great and mother of all board games this time on the computer, i think this will consume much my time from release onwards, it is a privilege that matrix have make this a computer game,

best regards,

murat30.




Ralegh -> RE: Status Update (11/8/2007 11:19:41 PM)

AND I have permission to start releasing Ralegh Guides and AARs and stuff!!!




MPHopcroft1 -> RE: Status Update (11/8/2007 11:21:41 PM)

If only I could ready my card so easily.... [:(]

Still, this is very good news and something I've been looking forward to for quite some time.




Adraeth -> RE: Status Update (11/8/2007 11:41:41 PM)

if possible i would like to know more on the editor:

would be possible to edit leaders? For istance to make a Seven Years War scenario or an Polish Succession One?

Thanks in advance




ess1 -> RE: Status Update (11/9/2007 7:40:29 PM)

Excellent news.




YohanTM2 -> RE: Status Update (11/9/2007 10:14:00 PM)

get to work then... <g>


quote:

ORIGINAL: Ralegh

AND I have permission to start releasing Ralegh Guides and AARs and stuff!!!





yammahoper -> RE: Status Update (11/10/2007 1:49:38 AM)

And I took the week of Thanksgiving off!!!  If I had known, I could have delayed my holiday a few weeks then spent it in an orgy of EiA.

Well, Christmas Holiday is right around the corner.  I can skip a few parties and ignore the family perhaps[:D]

yamma




ktotwf -> RE: Status Update (11/12/2007 6:15:59 AM)

Oh hellz yeah I am excited.




Ursa MAior -> RE: Status Update (11/12/2007 3:10:28 PM)

Yeah cant wait to ignite Digital download. I have not been so excited since my first downloaded game namely Uncommon Valor. 





Erik Rutins -> RE: Status Update (11/12/2007 6:43:49 PM)

I'm glad to read about all the excitement, I know it's been a LONG wait everyone. Please spread the word now and let other Napoleonic fans know that EIA is finally coming!




Grollub -> RE: Status Update (11/12/2007 7:37:44 PM)


quote:

ORIGINAL: Erik Rutins

I'm glad to read about all the excitement, I know it's been a LONG wait everyone. Please spread the word now and let other Napoleonic fans know that EIA is finally coming!


Yessir!




TheHellPatrol -> RE: Status Update (11/13/2007 5:12:07 AM)

[:)]How could i say no, i just hope my new Alienware laptop will run it![;)][:D]




cdbeck -> RE: Status Update (11/13/2007 7:40:09 AM)

Well, I'm just disappointed it didn't release on November 9, the 208 anniversary of the Brumaire coup. [:'(]

Funny... that is the best I could come up with, Napoleon-wise in November. Of course, winter fighting is pretty difficult.

SoM




DerekP -> RE: Status Update (11/13/2007 12:01:00 PM)


quote:

ORIGINAL: Son_of_Montfort

Well, I'm just disappointed it didn't release on November 9, the 208 anniversary of the Brumaire coup. [:'(]

Funny... that is the best I could come up with, Napoleon-wise in November. Of course, winter fighting is pretty difficult.

SoM



Well you could have 15-17 November - battle of Arcola (Nappy in Italy being brave)
Or 30 November battle of Somosierra with the death or glory charge of the Polish Lancers which cemented their reputation as one of the premiere cavalry regiments of the Guard
Or my favourite for the date would be the battle at the Beresina - with the remants of the Grande Armee trying to fend off the persuing Russian




pzgndr -> RE: Status Update (11/13/2007 4:14:29 PM)

Rather than looking loooong back in the forum, it would be really nice to have an official update on what all of the final features actually are. Considering how the game is almost Gold and ready for release soon? I've monitored this forum off and on ever since David Heath demonstrated an early version of the game to me waaay back at WBC in 2004, and it's still not clear what the final game will offer. So much has changed.

Assuming default EiA, what rules/features are NOT implemented?
What EiH rules/features ARE implemented?
What compromises or innovations are implemented that are not either pure EiA or EiH?
What game options are available?
What scenarios are provided?

There was a September update that implied no scenarios other than the full campaign had been created or playtested yet. I assume that is no longer the case? It would be nice to have all this clarified. Could we please get an update? Thanks.




jinks -> RE: Status Update (11/14/2007 5:23:08 PM)

YEAH!! at last [&o]

Now I get a game to pass my time with while I wait for "World in flames" to be done [:D]




Alan_Bernardo -> RE: Status Update (11/14/2007 7:34:16 PM)


quote:

ORIGINAL: pzgndr

Rather than looking loooong back in the forum, it would be really nice to have an official update on what all of the final features actually are.



The final features are what the are, and you can find out what they are when the game is released. What is not needed is another round of discussions that might further delay the release of EiA.

It's almost as if you are asking these questions on purpose, so as to derail release, knowing full well what has happened in the past.


Alan




pzgndr -> RE: Status Update (11/14/2007 8:03:26 PM)

quote:

It's almost as if you are asking these questions on purpose, so as to derail release, knowing full well what has happened in the past.


Absolutely not. I am asking a few straightforward questions which should have straightforward answers, period, which are not currently posted anywhere all in one place. It should not be a major issue right now to highlight the final features, yes? Regardless, as soon as an official release announcement is made we should all know for sure. There are others here who have nits to pick but I am not one of them. I'm very much looking forward to release, as I have been for several years now.




Adraeth -> RE: Status Update (11/14/2007 8:59:31 PM)

Just Reporting Ralegh statements in AUGUST UPDATE:

Hi - I'm Ralegh, and I joined the EIANW testing team a few weeks back. A few of you will know me from the COG forum. I'm an EIA/EIH player and my interest in EIA led me to Matrix, which in turn led me to COG, and my work on the COG beta got me into the EIA beta. Professionally, I'm a Software Architect in Canberra Australia.

To help me do testing, I put together a list of features, and the beta gang helped me understand what was in and what was out for v1 of EIANW. (EIA is a huge game, so they couldn't implement everything in V1.) Here is my Consolidated Deviation List [this is really just the 'major' features - there are a number of other more minor deviations that Marshall is keeping a track of].

I don't think Marshall will consider any of these for v1 - right now we have him beavering away at bugs - but some of this stuff might make it into a patch or a version 2 - I suppose it is up to the player community to provide feedback on the relative importance of different features... This thread would be a good place. In no particular order, and with sequential numbering just to make it easy to refer to things:

Rules not implemented
1. Forced march
2. Defender retirement into the city (but you can choose to be in or out in your turn)
3. Naval pursuit (Losers are retreated to a port by the computer. Winners stay in the location of the combat.)
4. Besieged port city supply
5. Corps on loan (the peace treaty term)
6. Besieger assault for minor power (major powers can)
7. British change to VPs
8. Bidding for countries [game facilitates adding the final bids in, but not the process]
9. Other campaigns and scenarios (only the grand campaign is implemented in v1)
10. Scuttling of ships
11. Demobilizing
12. Repatriating a neutral garrison in a siege

Optional rules not available in game
13. Militia conversion
14. Large fleets
15. Limited supply
16. New political combinations such as Kingdoms of Italy, Westphalia, Bavaria, Two Sicilies and the Confederation of the Rhine [Poland and the Ottoman Empire ARE in the game]
17. Britain and France at war, with special surrender terms
18. Peace treaty limited access
19. Allied voluntary access (restricting to only allies)
20. American trade restriction
21. Naval raiding
22. Proportional naval losses
23. Proportional land losses
24. Balance of Power peace restrictions
25. Change of Dominance status

Customised/changed rules These are rules whose modifications I judge to be significant - most of them are to permit PBEM without huge hassles, which has the side effect of making hotseat play easier.
26. Insurrection corps placement (done by AI, but made more generous in location)
27. Naval interceptions (fleets are given orders - intercept weaker, intercept invasion, or intercept all - which they attempt to carry out when the opportunity arises)
28. All retreats are conducted by the AI
29. There is no 'combined move' option - people are supposed to use a 'lend unit to ally' option instead [presumably this allows for allied supply and naval transport, as well as fighting together as a unit]. This is also the only way to use allied depot supply.
30. Access through the Dardenelles
31. Cav and guard in a corps cannot be detached and converted to infantry as a garrison (but factors arriving as reinforcements can)
32. Ships exist as heavy, light and transport
33. Privateers and privateer defence

_____________________________

HTH
Steve/Ralegh

THIS IS OF AUGUST I DO NOT KNOW IF SOMETHING CHANGED![:)]




Mardonius -> RE: Status Update (11/15/2007 1:46:27 AM)

Sorry friend... that post is August 2005.




Adraeth -> RE: Status Update (11/15/2007 12:38:32 PM)


quote:

ORIGINAL: Mardonius

Sorry friend... that post is August 2005.


Yes, but it is a good summary (as always from Ralegh), anyway i think the best way is to be confident on EiANW Team (as i am) and wait just few days [;)]




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