Greg Wilcox -> v1.02 Public Beta Now Availible!! (11/9/2007 6:01:05 PM)
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Hi everyone, The v1.02 Update is now available as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this will become the official update. You can download this as a Registered Download as long as you have registered your Advanced Tactics serial number in our Members Club (click on the MEMBERS link in the top nav bar). Here's the change list: • Transfer all button now only shows if units are on the same hex. • Fixed editor bug if you delete something that is currently selected as pencil. • Fixed bug where AI hang while trying to find closest unit • 4 chains of hq works properly now. • Fixed a bug where you got an exception if you while in production mode then selected a hex without a town and went into the subformation info screen. • Fixed bug with AI air routine • Let the events that add hex to a regime also will set some recon on that hex. • Transferring supplies to naval units in harbor should now be possible. • Smallest action card font is to small - Fixed • Bazooka now on all levels has an entrench value of 40. • Flak now on all levels versus infantry is 20/20 attack • Heavy tank is now 48 supply carry and store for all levels • Attack of level bomber versus infantry is now 20 on all levels • Scouts level III and IV now only excerpt anti-supply points on land. • All staff levels are now rear area sfs. • All staff levels now cost 100 prod points to produce • Submarine Level 4 now has 60% evade chance. • Fixed editor bug with adding a new sprite to a LT • Fixed an issue with random games where start town is on island not next to sea. This should not happen anymore. • Strange overlay behaviour with hexmap should be solved (see designer forum with Fortress Europe map)
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