Hit CV Airgroups. What to do? (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific



Message


vonCommander -> Hit CV Airgroups. What to do? (11/12/2007 8:09:08 PM)

Hello!

In my recent game one of the CVs was badly hit (over 40% Sys) but the airgroups at this CV are nearly intact. We are at turn 18, so its very early in our game ( sc.19). Should i keep the airgroups at Noumea or send them back to PH for R&R?

Bye

Thomas




tocaff -> RE: Hit CV Airgroups. What to do? (11/12/2007 11:19:07 PM)

Off load the airgroups in port and send the ship back to PH for repairs.  R&R is a good thing but for as long as the ship will be out of action it would be a bit much.




Joe D. -> RE: Hit CV Airgroups. What to do? (11/13/2007 4:20:28 PM)

quote:

ORIGINAL: tocaff

Off load the airgroups in port and send the ship back to PH for repairs.  R&R is a good thing but for as long as the ship will be out of action it would be a bit much.


That's what I would do, but vonCom should be advised that his CV will not come back w/new carrier aircraft.

I can never remember UV scenarios by number, but if for some reason vonCom can't use the stricken CV's planes immediately, at least he can train them until he finds a suitable mission, such as CAP, ASW, etc.

One last thought: as system damage is more easilly repaired than float damage, can vonCom leave his CV in port in Noumea and expect to be seaworthy in a month or so vs. the # of months lost at PH? But if the CV goes to PH, will it always return w/improvements? Or does this depend on the class of CV?





tocaff -> RE: Hit CV Airgroups. What to do? (11/13/2007 5:59:34 PM)

The CV mentioned has in excess of 40% SYS damage so leaving it anywhere but PH is a waste of time as it´ll never get repaired and upgraded. The airgroups can rejoin the CV if and when she returns to Noumea.




vonCommander -> RE: Hit CV Airgroups. What to do? (11/13/2007 10:16:02 PM)

Thanks for the help!! [:)] 
Perhaps I shoud do this: The airgroups from the other CV are badly mauled but the CV has only 22% Sys. I could  change the airgroups of the CVs and send one back to PH and the other could stay at Noumea for repair. But will the (non- original) airgroups be refitted and return back with the CV  to Noumea or will they be lost?

Bye

Thomas






Joe D. -> RE: Hit CV Airgroups. What to do? (11/14/2007 1:41:03 AM)

Simply said, if you send a damaged, empty CV to PH, it (eventually) comes back w/o any planes, but also w/o any damage and possibly w/some ship upgrades, i.e., improved AAA. If you send a CV to PH w/planes, it comes back w/those same planes, but at a higher morale rating; however, I wouldn't want to part w/servicable a/c for that long.

So you have 2 CVs, one badly damaged but w/its air intact, while the other is CV slightly damaged but w/o any servicable a/c; yes, you could get them into port at Noumea, disband the damaged CV and transfer its servicable a/c to the seaworthy CV. Send the empty, badly damaged CV back to PH, but you may want to keep the seaworthy CV at Noumea 'til its system damage ratings are out of the red.

I think the slightly damaged CV will repair faster at Noumea if it's kept disbanded in port.




tocaff -> RE: Hit CV Airgroups. What to do? (11/14/2007 11:41:17 PM)

Keep all of the airgroups on the map as they will rest, get new pilots and new planes.  When the CV returns the can marry up again while having been of use and gaining experience.




vonCommander -> RE: Hit CV Airgroups. What to do? (11/15/2007 6:01:15 PM)

Thanks again for your help. [:)]   I will keep the airgroups an Noumea and train them...... like my P-39 airgroups [:D]




Joe D. -> RE: Hit CV Airgroups. What to do? (11/15/2007 6:17:19 PM)

The best way to train-up P-39 fighter-bombers is to set them for naval attack at about 6,000 ft -- great for those pesky barges that your bombers can't hit; P-39s don't make good fighters vs. Zeros, esp. at altitudes > 10,000.




tocaff -> RE: Hit CV Airgroups. What to do? (11/15/2007 7:45:09 PM)

Those P-39s are the most unappreciated plane in the game.  I love them for use in NG for naval and ground attacks.  They´re hell on Luganville from EPV when your opponent goes for an auto victory.  Nothing like a raid of over 100 them to stop barges, hurt bases and troops.  Of course the better the pilots are the deadlier they are when they trade in the P-39 for P-38s.




vonCommander -> RE: Hit CV Airgroups. What to do? (11/16/2007 11:04:32 AM)

I have read Bergeruds " Fire in the Sky". Its very usefull to play UV, gives a lots of hints like " never use P-39s over a altitudes over 10,000....." [:D]    Also read "Touched with fire" with is also very interesting. I hope his newest book "Oil on the Water" will be released soon.




HansBolter -> RE: Hit CV Airgroups. What to do? (1/10/2008 5:02:25 PM)


quote:

ORIGINAL: Joe D.

The best way to train-up P-39 fighter-bombers is to set them for naval attack at about 6,000 ft -- great for those pesky barges that your bombers can't hit; P-39s don't make good fighters vs. Zeros, esp. at altitudes > 10,000.



Joe I think it's a better idea to set them to 100 feet as long as the majority of your targets will be umarmored shipping with little AA, which is mostly what the P-39s/P-400s encounter as the only shipping they can usually reach from PM is transports/barges coming into Buna and Lae. Strafing at 100 feet brings all the guns to bear which are really great for shooting up the unarmored ships.

Since each planes drops a bomb, shoots it's either 37mm or 20mm cannon and also each of it's either 50cal or 30cal MGs and it is easy to have 40-70 FBs in one mission you porobably won't want to sit through the combat animation as it will drag on forever.




Joe D. -> RE: Hit CV Airgroups. What to do? (1/10/2008 8:48:01 PM)

quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: Joe D.

The best way to train-up P-39 fighter-bombers is to set them for naval attack at about 6,000 ft -- great for those pesky barges that your bombers can't hit; P-39s don't make good fighters vs. Zeros, esp. at altitudes > 10,000.


Joe I think it's a better idea to set them to 100 feet as long as the majority of your targets will be umarmored shipping with little AA, which is mostly what the P-39s/P-400s encounter as the only shipping they can usually reach from PM is transports/barges coming into Buna and Lae. Strafing at 100 feet brings all the guns to bear which are really great for shooting up the unarmored ships ...


For a small fighter-bomber, the P-39 packs a lot of punch, but at 100 ft. your pilots will tire quickly -- and will need to be rotated more often -- and your planes will take more damage, thus more down-time and less training.

Wait 'til you get the B-25J: w/its nose full of machine guns, set these tact bombers at @ 100 ft. and turn them loose; crews will still tire quickly, but the 25J can take much more punishment than the P-39. I believe they will also skip-bomb, which is very effective vs. shipping.




Ike99 -> RE: Hit CV Airgroups. What to do? (1/10/2008 10:54:08 PM)

quote:

I have read Bergeruds " Fire in the Sky". Its very usefull to play UV, gives a lots of hints like " never use P-39s over a altitudes over 10,000....."


I´ve seen this book mentioned around here and there so it must be good. It deals specifically with this theatre yes?




ILCK -> RE: Hit CV Airgroups. What to do? (1/11/2008 2:17:24 AM)

P-39's at 100' for naval attacks are like lawnmowers for barges and transport TF's. I have about 60 based in PM and 25 in Lunga and they are a horrible business every turn chewing up Japanese fleets because of their strafing and bombs. I thought these planes were useless but they are among the most valuable weapons I've got right now.




vonCommander -> RE: Hit CV Airgroups. What to do? (1/11/2008 11:04:36 AM)


quote:

ORIGINAL: Ike99

I´ve seen this book mentioned around here and there so it must be good. It deals specifically with this theatre yes?


Yes, it does. The book is focused on the South Pacific Area campaign and the other books mentioned too.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.53125