Commerce Raiders! (Full Version)

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finriswolf -> Commerce Raiders! (11/14/2007 5:59:38 AM)

I really am surprised at how well the anti-supply feature of this game does a great job of modeling economic warfare at sea! I am having an absolute blast creating commerce raiding naval units (lone battleships -Tirpitz!- or 2 cruisers) with a few escorts and prowling my foes lines of supply at sea. I try to station a few air recon units within range so that I can spot whats in a convoy and decide wether to send in the raiders to send some transports to the bottom of the sea or stay away if they are escorted with heavies. I also patrol known lines of supply with a couple of subs to act as scouts for the raiders as well. It really does feel like a cat-n-mouse game at times when trying to spot and then intercept a fat convoy. and this is just one of the many truly fun aspects of this game.

I truly have not had this much fun with a game in a long time!





Warspite3 -> RE: Commerce Raiders! (11/15/2007 4:48:05 AM)

I have not tried any of these tactics yet but sounds like they are pretty effective. I am still learning the supply system.




wolf4 -> RE: Commerce Raiders! (12/3/2007 4:25:20 PM)

Hi finriswolf

I am like "Warspite3" trying to understand the sytem and rules. I don't know exactly what is meant by "damage is calculated by adding all the anti-supply points on all the hexes in the trajectory from source to target." Do you know what this is meant? How do you know which are the exact hexes followed?

Also when I create a cargo ship, in order for it and the cargo unit i.e. infantry to be supplied especially when they arrive at the new land destination, do I need to have the HQ of that infantry unit stationed inside the port?

Can the infantry on the otherside of the water be supplied by another HQ? Because I think not. The infantry unit on the otherside of the water is in supply as long as it is supplied by the same HQ as the cargo unit! I think.

Can you help me on these questions? Sorry to have to pile you with these questions but I am trying to get to grips with who are being supplied and who are not.

As one wolf to another!

Regards, wolf4.





wolf4 -> RE: Commerce Raiders! (12/3/2007 5:09:24 PM)

Hi finriswolf,

It's me again. I was just reading again what you wrote regarding commerce raiders and there is something I would like clarified.

You mention creating raiding naval units and sending them off to prowl your opponents lines of supply at sea. You place air recon units within range to spot what is in the convoy. You also patrol known lines of suppoy to spot and intercept a fat convoy.

My question is this. What is in the supply lines to intercept? As I understand the rules of the game the only naval unit that is non combatant is the cargo ship and that only transports fighting units like infantry and tanks etc. It does not physically transport supplies! Instead it uses the Anti-Supply system to automatically calculate loss of supply.

So when you say you are attacking their fat convoy you mean you are attacking their cargo ships which are transporting infantry units. Is that what you mean? When you mention air recon units to spot what's in a convoy again you are talking about cargo ships transporting infantry and tanks etc. Is this correct? But no cargo ships transporting actual physical supplies.

Could you explain what you meant? Thanks.

wolf4




tweber -> RE: Commerce Raiders! (12/3/2007 5:26:19 PM)

Look about halfway down to this AAR to see a supply interdiction. Supply lines are created across water to transfer supply and production. You can also physically carry units in ships. Carried units are not subject to AS but can be attacked. However, carrying units is much slower. AS will also interdict transfers by sea. This is particularly nasty as you can lose both the units and the cargo ships that are providing the carrying capacity.

The other player does not know where the supply lines are. Instead, you have to guess based on the game situation (e.g., in Europe 1939, most Italian supply initial comes from Rome and goes to the HQ in Albania and Tripoli). You then position your AS units (subs, ships, and planes) appropriately and see if you get any damage next turn.

AS can be a real headache in scenarios with a lot of sea (e.g., Pacific War) as there is a lot of space for subs to hide. A good player will carefully think about attack and defending supply lines.





wolf4 -> RE: Commerce Raiders! (12/3/2007 10:17:05 PM)

tweber

Thanks for replying and to take the time out to explain things.

Now I know what those blue circles are in the sea! When I first saw them I thought they were enemy units unidentified. I don't remember the manual ever having shown what these interdiction points look like. It would have been good if they had at least pointed it out with a diagram.

Thanks.




seille -> RE: Commerce Raiders! (12/3/2007 11:41:55 PM)

Isnīt there a mouseover effect when you put the cursor on these blue or red numbers ?
supply killed or something ?

If you see one of your HQīs is under attack (or better itīs supply income) by subs etc. you can try to redirect
the supply flow or simply stop it. Set the HQ to 0% supply and the fun for the enemy subs is over. But thatīs
only a short term solution. Better is to attach that HQ in question to a new supply source.
In 1939 for example you simply attach the Gibraltar HQ to the Alexandria HQ or buy supply for Gibraltar. That way the german canīt longer use
subs to interdict supply on the route London-Gibraltar. Next step would be using recon planes and send some DDīs to find and sink the subs.
But as Tom said thatīs often very hard.





wolf4 -> RE: Commerce Raiders! (12/4/2007 2:29:28 AM)

seille

Thanks for your info! I do not remember now whether there is a mouseover effect but will check it out the next time I run into those supply lines!

Thanks for your "tips" regarding HQs under attack. I never thought of that and why should I? I just got the game only recently! But definitely I want to try out your tactics. Thanks.

I have to end it now. It's 1.25 in the morning and need to get some shuteye. I'm located in Italy. Buona notte!




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