WRenaud -> RE: BHQ for player/Team matching (12/4/2007 8:39:56 PM)
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ORIGINAL: jomni quote:
ORIGINAL: Senior Drill Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried. I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this? In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT? Port forwarding is mostly required if you're going to be hosting a game through a router. Even then, it can sometimes work as is. If you can't connect, forward your ports. Forwarding a single port will have no effect on other games. It doesn't work like you're worried it will.
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