Adam Rinkleff -> RE: why do air units rest so much? (11/16/2007 7:17:25 AM)
|
quote:
Wait, wait, wait a sec, let me get this straight. You...are calling me...a troll? [:D] Yah, I don't go to your threads, I don't follow you, I don't come find where you have been posting and try to argue -- I only respond to you when you come to a thread I started, and try to attack me. It is you who is trolling, and all I'm trying to do is engage in constructive criticism of the program. Frankly, I don't care what you think, and I'd rather you never responded to anything I wrote; your lame picture tells me all I need to know about your personality. quote:
Certainly in large scenarios this is a chore That's really my whole point; it is extremely annoying to have to constantly check up on the air units, and furthermore, so far as I can tell, there is no code which encourages them to return to active-duty afterwards... maybe they do that eventually, but it seems to me that once they start resting, they'll do that for the rest of the war unless I actively intervene. I understand the importance of keeping an eye on things, etc, etc, but if a unit with 100% prof, 100% supply, 100% readi, in a formation with 100% supply, 100% prof, in a force with high supply/prof will typically start resting after just a day or two of fairly low-intensity combat... well, it's not accurate. I know we don't have the equations, and so we can't talk about specific details of what is happening; however, it seems clear to me that the air units should continue with their mission, except in very rare cases of mutiny. It's one thing to reorganize in the field while in contact with the enemy, its another thing entirely when people at an airfield refuse to start their engines. If I were a commander, I'd drive out there and order them up at gunpoint; that's the sort of ability I want TOAW to give me. Maybe in some armies a commander can't do that, but in some armies they CAN; and if TOAW wants to be realistic, then it needs to replicate that.
|
|
|
|