zon -> RE: Maps with VLs unhidden (11/30/2007 6:28:31 AM)
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Perturabo, I do see your point about intel on captured flags that your troops can't observe. If Matrix would code the game so VLs remain static throughout, that might work just fine -- as long as you can see 'em. Such a system would certainly encourage players to hang onto their troops so you can keep the VLs covered. I come to this from the stantpoint of someone who plays CC2 a lot online against hardcore and tough players. Here, VLs are fought over like dogs on a bone, and seeing VLs switch - while not necessarily realistic - is part of a gaming experience that is a hell of a lot of fun. You take the VLs or you lose - no arguments, no points assigned by the computer. I won't mind if that formula is continued. I'm a little surprised by the debate, too, Mooxe. It also may be for nought, cause I haven't seen any strong clues that Matrix is ever going to patch this game; it seems to be put out as a bargain-bin offering.
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