Stalintc -> RE: Formation Editor - Ready Aircraft. (11/27/2007 2:36:07 AM)
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quote:
ORIGINAL: SteveF2006 That's a great idea. However, in some of the scenarios posted, you may only have 2 to 4 of a certain type. As soon as they are used to defend your fleet, there is a "hole" in the protection. I quite agree with you, the method I mentioned would of course have to be fit for purpose depending on the scenario you are quite right [:)] Perhaps somewhat unrelated, but as an example of adapting to such things, the scenario that I am running at the moment GIUK 3.0 One of the surface groups has four helos, 2 of each of the following type: 2 x SH-60B - Long range, good radar, plenty of sonobouys 2 x Sea Sprite - Short range, fewer sonobouys, faster than SH-60's I let the AI have 1 of the Sea Sprites which it can rotate without running out, positioned in the formation where I expect the a sub threat to appear (or the worst possible place for a sub to appear) I control the 2 SH-60s planting hole plugging barriers at distance from my surface group but close enough for one Seasprite to run to from the formation and get a torp off if needs be. I return the SH-60's to my fleet the moment they have run out of sonobouys to keep a good rotation on the barrier which still leaves me the 1 seasprite in the air, or the one ready on deck to intercept a contact. This way I can keep loss of protection and detection for the shortest time possible Erk perhaps im just rambling waffle, but thats just a current working example of using the formation editor and the game mechanics to get the result you need, without compromising protection when you have limited numbers of A/C I hope I make some sort of sense lol! [8D] edit - surface group not fleet.. doh..
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