Hard Sarge -> RE: Not able to recapture capital before surrender (11/30/2007 7:07:26 PM)
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quote:
ORIGINAL: karlxii What is to say France in CEAW should play out exactly as happened in WW2 ? At that time there was no guarantee of a quick and successful victory in the west. If we cannot change history why play out a strategy game at all if everything should be like it happened in real life ? However, that is not the point. (I for myself donīt even like the fact that I canīt escape with my french units over to UK to continue fighting. They just disappear. New rule suggestion: Every friendly unit within its countries border will dissappear when the capital is conquered. Units beyond will still be incorporated into the side hosting them.) The major problem is that with this rule you could have the entire army intact and still loosing because you donīt hold the single hex Paris is in. Most other games which utilise this kind of system and do not accumulate victory points to win (by destroying enemy forces, capturing cities etc) allow for at least to hold the most major hex at least on full turn without interruption of the enemy. If you played Panzer General 1 they changed that in PG2 just because of the reasons I have already written about. Take Berlin for example. If the AI is playing the AXIS he is very bad at defending his capital if you invade in the west or more closer (even in Denmark). You could quickly take Berlin despite the fact that the AXIS might be overwhelmingly more powerful, having 90% of its troops in Russia. Itīs not realistic to let the AXIS loose because of that. At least the Axis should have one turn (and not even that is much) to do something. In the end its a rule suggestion to not being able to use weaknesses in the game system by doing sneak, surprise attacks with inferior forces that rush to the enemy capital. But this is still my opinion and everyone are of course fully entitled to disagree. My only interest is to make this game even better by being able to discuss experienced weaknesses in the game system. I got to disagree with most of this most of it is based on what happened, what French Units made it to England ? almost all the troops that got pulled out of France, and made it to England, were then shipped back to France, and lost when France fell ? and yes, that is the idea, a good landing in the West, makes trouble for the Germens, that is the way it should be, and as you are not going to land and take Berlin on the same turn, the AI or player can react to defend Berlin, the East is to bleed em, the West is to finish them off (in most of my Allied games, the AI was able to react to any landings in the West, but I am normally strong enough to wear down the defenders, a weak landing or rush, gets slaughtered) Paris, really isn't a good target for a single rush, it is better to spead out the attack, and make the area too weak to defend, and then push I think the rules work with in the game system and what the system is trying to show
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