Monadman -> RE: How will this game handle player dropouts? (11/30/2007 4:21:09 PM)
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FYI . . . Unfortunately, there was not a “how to” written up for the Host Admin Menu in time for the printed or pdf manual but the following will be included in the in-game manual (and as an addendum for the printed and pdf manual). Richard Using the Host Admin Menu To replace a human player with the AI: If a player drops out or gets the boot and no human player is available to take over, the host uses the Admin Menu, and in the “Type” field, chooses which AI will take over (easy, medium or hard). The AI will now generate a turn file, which must be sent by the human player that precedes the AI player. For instance, if human Britain is first to move during the naval phase and AI Russia is next to move, after human Britain completed his or her turn and advanced the game, the AI would immediately play the Russian turn. Human Britain would then be responsible for sending both his turn AND AI Russia’s turn files to the other members of the playgroup. To replace the AI or a human player with a human player: If the host wishes to add a human player to take over for the AI or replace one human player for another, he or she uses the Admin Menu, and after clicking to highlight the targeted major power, then clicks the “Type” field and chooses “Client”. The host will then add the new player’s name and email address and click the “Replace Player” button, which creates seven backup files. The program will generate a backup file for EACH member of the playgroup, including the host, and the host must send the appropriate file to each member in order for the game to be in sync again. Note: The backup files can be found in the “save” folder. To replace the host: The host also has the ability to remove him or her self from that duty and appoint a new host from either the list or from outside of the group. To do so, follow the instructions for how to replace a human player with a human player
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