Daviald -> RE: Any improvements or additions to MT - please make suggestions (12/1/2007 11:25:15 PM)
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Simple fix, use the requisition system to make arty extremely expensive to acquire. It makes sense from both a game play stance and a real world stance. I am sure that if every fireteam in the military could have two dedicated 120mm mortar teams they would appreciate the added support, but not if it meant that that they were the only squad on the field of battle in a direct combat role. The 120mm should have been kept at the battalion support level. The idea that you can field an entire company worth in Army Armor, but cannot match that amount in Army infantry is ludicrous. You can barely pull enough army men on the field to make a reinforced platoon. Does something not seem wrong here? Which is worth more? Which is more difficult to acquire? This game could easily be relabeled Tank Tactics in close quarter combat. Not modern tactics, as company level tank operations are not a common thing these days with anything less than a full battalion of infantry support. As a commander though, I will not neglect to use any weapon system that will improve my chances of winning. If the game is set up to use these various weapons systems, I'll continue to use them, as I think the natural progression of the gameplay and warfare in general will always follow the extremes. If realism is going to be sacrificed, then I think it would be misleading to promote this game as an honest attempt at combat simulation. Might as well have orcs and elves running around or star wars characters. If I wanted a fair balanced game, I would have bought a fantasy title instead. The truth is that the real world sucks. We as humans have to use our heads to adapt to the hardships of a conflict, adapt and overcome the enemy strengths, and exploit his weaknesses. That is the real game and the real interest of this series for me. That might be going to far, but certainly do not call the weapon system the Stryker or 120mm mortar. Find another make-believe name for it. I'd hate to think that some ROTC guy is out there using this game and some really dumb ideas are getting embedded into his brain about modern tactics. Besides, There, is a counter to a player using too damn much Arty. You just have to close the range from you to the target to within 200 meters, and all of those equipment slots he wasted are useless. Simple fix, when arty starts pouring down on you, you'll need to push up under the fan. Of course it would mean more if instead of simply losing one slot by filling it with a mortar unit, he is wasting 4-5 slots. BTW, on that note, I really would like to have some molotov cocktails. That is one simple weapon system, used the world over, and is EXTREMELY effective. If used properly at leveling the playing field in urban combat.
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