jakobrogert -> RE: research: question to vic (12/9/2007 8:02:06 PM)
|
Hi again and thank you for your persistence in helping out. =) Seems tweaking enough finally made the AI purchase a technology (after increasing the value of how much it should save for research and making the start infantry the infantry role score of 40 and the elite infantry the AI bought infantry score of 70). The technology in question gives elite infantry but the AI never built it, but I'm starting to realize it's about tweaking. I guess the AI is reluctant to switch and field new Units unless there's a very direct usefulness for the Unit (it fields Armored Cars in standard AT quite quickly, but those provides mobility and great anti-infantry power, which is why I guess it almost always goes for the armored car). However, my Units doesn't perhaps have the steep difference that an armored car and a bunch of infantry Units has. Also, if I may guess, I'd say the AI isn't researching at all when it's under pressure to get the amount of Units it wants; political points for Units are more important to it than research. In the test scenario, the first technology purchase the AI did was a couple of rounds into the game, when it had quite a large amount of Units. Since the AI actually bought a tech, I'm on the right way, why I'm not posting an AI-log here.
|
|
|
|