jakobrogert -> [New Mod] Super Koopa Wars (12/1/2007 7:48:21 PM)
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After tinkering a bit with the (lovely) editor I've set out to make a war mod based upon the super mario universe (but without the plumber in question). And the scenario would be the 8-Bit Clan (Shyguys, Wart, SMB2) fighting with Bowser over the remains of Mushroom Kingdom. The idea is to have all players start out with the possibility to choose a tech tree they want, representing a theme of the diegesis (such as "dreamland" - giving you shyguys and "desert", giving you desert denizens from different games). Bowser and other bosses will act like staff, but powerful in combat (as opposed to the measly staff found in the vanilla version. For aircraft, we've got Paratrooping bob-ombs, winged Goombas and bullet bills. I'm also thinking about letting the players construct obstacles such as Pirahna Plants and the infamous nails that hurt you when you land on them. I've seen that the roads needs some work and I haven't figured out if it's possible to make the mountains stack on top of the tile behind them (seems this is solved with the mountaintop png's). I'd be happy for feedback, even though I understand I'm pulling this game towards abstraction, whereas the majority here seems to be looking for more simulation in one aspect or another. Even so, I believe it will be fun to play. [image]local://upfiles/27052/0BACCE6C5741400D9976897B9223575D.jpg[/image]
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