Seeing Engineer Points? (Full Version)

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Captain Cruft -> Seeing Engineer Points? (12/1/2007 9:17:01 PM)

It's possible I'm just being stupid but I cannot seem to find out how many Engineer Points a unit has. Is there a way other than trying to build something?




Vic -> RE: Seeing Engineer Points? (12/1/2007 9:20:06 PM)

it shows right next to the picture of the engineers. Engineer SFs show EP instead of AP.




darrellb9 -> RE: Seeing Engineer Points? (12/1/2007 9:21:39 PM)

When you have an unit with engineers selected look at the numbers next to the picture of the sub-formation below the map. Instead of Ap the engineers will have Ep for Engineer Points.

Guess Vic replied while I was typing [;)]




IRONCROM -> RE: Seeing Engineer Points? (12/1/2007 9:51:08 PM)

  I've been trying to figure that one out myself...Thanx guys.[:D]




Captain Cruft -> RE: Seeing Engineer Points? (12/1/2007 9:53:24 PM)

Ah! I see, told you I was being stupid [;)]




Twotribes -> RE: Seeing Engineer Points? (12/1/2007 10:16:22 PM)

As far as I can tell, out of the box each engineer subformation creates 2 points a turn and it states they can store 5 turns, So that gives you an idea how long to build up points ow that you know where to look for the points.

Further loading them on a ship zero's points and storing then in a headquarters also zero's points.




AZKGungHo -> RE: Seeing Engineer Points? (12/3/2007 6:23:01 PM)

Glad I found this one as I'm new and trying to figure this out myself!

So the Engineers automatically produce EP's and can only keep them for a limited amount of time? That means you have to have a certain number of them to build a road (what I'm presently trying to do!) or bridge or whatever, right?

Whew - this game is deceptively deep and I'm finding it very interesting. Good job Vic!




rickier65 -> RE: Seeing Engineer Points? (12/3/2007 6:25:34 PM)


quote:

ORIGINAL: AZ Gung Ho

Glad I found this one as I'm new and trying to figure this out myself!

So the Engineers automatically produce EP's and can only keep them for a limited amount of time? That means you have to have a certain number of them to build a road (what I'm presently trying to do!) or bridge or whatever, right?

Whew - this game is deceptively deep and I'm finding it very interesting. Good job Vic!




That was my reaction as well. At first glance it appears it might be overly simple, but as you dig deeper, you find all sorts of things that give it depth and considerable flexibility.

Very impressive to me at least.

Rick




seille -> RE: Seeing Engineer Points? (12/3/2007 7:04:07 PM)

Each engineer can build 2 EP per turn (may vary when the unit get not enough supply etc.).
And the ENG unit can "carry" the EP of 5 turns.
Means 80 Engineers will collect up to a max. of 800 EP.

BUT: When you do strategic transfer or air transfer or transfer via cargoship ALL stored EP are lost.




Temple -> RE: Seeing Engineer Points? (12/17/2007 7:27:41 PM)


quote:

ORIGINAL: seille

Each engineer can build 2 EP per turn (may vary when the unit get not enough supply etc.).
And the ENG unit can "carry" the EP of 5 turns.
Means 80 Engineers will collect up to a max. of 800 EP.

BUT: When you do strategic transfer or air transfer or transfer via cargoship ALL stored EP are lost.



Good info this. Thanks for posting it!




Philistine2 -> RE: Seeing Engineer Points? (12/17/2007 7:37:47 PM)

I was playing around a little with engineers building roads and one thing I noticed--it looked like (on plains, at least) that an engineer building a road would actually move farther than an engineer traveling on the unimproved landscape. It seemed (though I didn't check the values) that engineers were moving at the "road rate" as they were building it, and not incurring any penalty for building the road. Which is probably not the way it should work. :)

--Philistine




yoggi75 -> RE: Seeing Engineer Points? (12/17/2007 8:17:39 PM)

@ Philistine

Noticed that as well. Seems a bit odd. Maybe building roads should cost a percentage of the number of EPs the unit currently holding. Constructing forts, airstrips and makeshift ports always "cost" the rest of the turn for the engineering unit movement vise. If a engineer unit has a lot of EP:s you can use that by first builing roads and as long you have enough EPs and som AP:s end by building a fort/airport/port.




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