MrQuiet -> RE: Lightning Mod Tournament (12/12/2007 12:41:22 AM)
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ORIGINAL: Lebatron MrQuiet, I think your asking to much of players. Six rounds to provide Brian and I feedback will take much to long. I also don't feel the rounds are set up to be very fair to UV2.0. GG is getting all the Glory(pun intended). First, I have to wait around for rounds 1 and 2 to finish before I recieve feedback on UV2.0. Second, rounds 5 and 6 go back to GG for yet more testing on my map. What's the point of that? Map comments don't have to be done twice. If the point of this tourny is to provide quick feedback for the advanced scenarios, what I suggest you do is run both at the same time. Each player could be set up by you to play one scenario as the Allies and the other as the Axis. In this way, the demands on the player would only be two not four games. For round two you switch them to play the opposite side. Two rounds should be all we need. Final player rankings in each scenario can be declared once round two is over. If you will run a short 2 round tourny like this, then count me in. BTW, I like the quick play points your using to encourage fast turnarounds. I have changed it to 4 rounds. Each player will still only be required to play one game at a time but they have the option to play more if there future opponents agree. I have changed it so both mods are getting played in every round. I have changed it to a rigid 8 player tournament with all match ups for all rounds predetermined. First player number is Axis vs Second player number (allied) Round 1 Player#--vs-- Player#---Mod 1) 1 vs 2 GG 2) 3 vs 4 GG 3) 5 vs 6 UV 4) 7 vs 8 UV Round 2 1) 2 vs 3 UV 2) 4 vs 1 UV 3) 6 vs 7 GG 4) 8 vs 5 GG Round 3 1) 1 vs 5 UV 2) 3 vs 7 UV 3) 2 vs 6 GG 4) 4 vs 8 GG Round 4 1) 7 vs 1 GG 2) 5 vs 3 GG 3) 6 vs 4 UV 4) 8 vs 2 UV Victory Points, AAR Points and Quick Play points have remained the same. I hope we get enough players -MrQuiet
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