ColinWright -> RE: Negative Shock Effects (12/5/2007 4:44:45 AM)
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quote:
ORIGINAL: sstevens06 quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: ColinWright Yeah -- but whatever the effect that's being simulated, a lot of times the reorganization is formation-wide. Stalin won't give permission for the army to withdraw, or General Dither-Delay wants to discuss these orders he's received, or whatever. If sometimes it's unreasonable that all eight units are pinned in place, at other times it would be equally unreasonable that three could move but four couldn't. Take the UK non-counterattack to recover Maleme airfield in Crete. It wasn't like two battalions reacted promptly and quickly but a third did nothing. They were all in the same brigade, and they all sat on their hands. I suppose that as usual the ideal would be for the designer to have the choice, but failing that, you can usually reduce the size of your formations if you don't like the numbers that are all being affected at the same time. It would be considerably harder to arrange matters so that whole formations went down if that's what you wanted and the re-org check had been redesigned so that it was carried out on a unit-by-unit basis. I agree with Colin here. It models breakdowns in command-and-control. You can't move the units because their commander isn't responding to your orders. However, there might be cases where it would be desireable to separate the two factors. In other words, you might want only the drop in combat strength/supply without the C&C effects; or you might want only the C&C effects without the CS/S effects. Splitting it up might be a useful editor enhancement. Separating the C&C and CS/S Negative (and Positive) Shock effects would definitely be an improvement over the current situation. There's still an argument to be made in favor of an individual unit- as opposed to a formation-level reorganization effect. If this effect indeed models the loss of command & control by higher headquarters (represented by the player), who's to say it neatly applies only to whole formations? Why not to individual units within formations? What's the old saying: "there's always some poor bastard who doesn't get the word..." Anyhow, the current implementation just feels artificial to me. Lemay's insight that the reorganization effect simulates a breakdown in C&C is also an argument in favor of my other two enhancements. During the morning of 8 Oct 1973 two Israeli armored battalions launched separate, uncoordinated and unsupported attacks on dug-in Egyptian infantry armed to the teeth with state-of-the-art Soviet made anti-tank weapons. The results were predictable - both Israeli attacks were smashed with very heavy losses. Based on my research (from a number of sources) these Israeli armored battalions launched their attacks with little or no knowledge of the "attack plan" as conceptualized and disseminated by the IDF Southern Command. It's pretty clear the two Israeli armored battalion commanders independently took the initiative, on their own volition, to launch their attacks without positive control, even from their respective brigade-levels, much less from any higher command echelons. The 1973 war is a conflict I've studied intensively, but I'm sure there are numerous examples from other periods. Finally, we've all read accounts (or have actual experience) of units moving in directions unanticipated by their higher commands, or just getting lost. This, of course, never happens in TOAW. Bottom line: the Negative Shock reorganization effect is very one-dimensional. The only consequence of loss of C&C by higher headquarters is that entire formations just sit there. They never make foolish and ill-advised attacks with sometimes disastrous consequences. Nor do they ever careen off in nonsensical directions, or simply get lost during the course of movement. Alla true. However, as with my experience with the TOAW III 'fix' for low-movement rate units, the cure might turn out to be worse than the disease. I can see examples for both sides of the argument. However, it'd be easier to compensate for large formations going into reorg if that's not what you want than to compensate for individual units going into reorg if that's not what you want. As I said, it's less disruptive to make the formations smaller than to make the units bigger. Really. Have you ever exhausted all the slots for formations? If it's a battalion-level scenario, and you don't like whole divisions going into re-org, make your formations brigade/regimental level.
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