MarkShot -> RE: The NEW FLEET Command Vs. HCE (12/6/2007 2:29:11 AM)
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New fleet command ... Recently, Sonalysts rereleased Fleet Command as part of a bundle: NCP (Naval Combat Pack). It included 688i, Sub Command, and Fleet Command. Supposedly (assuming you already has these games), one of the big selling points was that they fixed these games to run smoothly under XP. Hmm, almost reminds you a bit of Matrix's rereleases? :) Well, I never owned 688i or Fleet Command. But I do play Sub Command and I think if you spend a few minutes, you can make it run under XP. Also, the NCP version of Sub Command is incompatible with SCXIIc/SCU (Sub Command Extreme/Sub Changer Utility). This was a mod that effectively made Sub Command from an average nuke sim to a superb nuke sim; it can be argued that SC with SCXIIc applied rivals or even exceeds the later follow on game of Dangerous Waters with also included the Seawolf, LA, and Akula subs as playables.
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