Hoplosternum -> RE: WitP or WiF? (1/2/2008 9:15:12 AM)
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I fear for Computer WIF. I have not been following the forum but I did follow the game and have the demo from before Matrix took over. The problem is that WIF relies hugely on player interaction. At many stages you can interfere in someone elses turn. CAP, Interceptions, air missions etc. etc. So unless they change the mechanics of the game quite significantly I don't see how this will work well against a human opponent(s). And lets face it the AI would be mindboggling difficult to make even tolerably decent. And if they change the mechanics significantly then why make computer WIF at all? Why not just a global turn based WW2 game and not be tied to its design decisions and constraints? Computers can handle odds, supplies and individual unit data on a scale far beyond the most complex boardgame. So why restrict these aspects to merely how WIF does? What really made WIF was the playing against human opponents not its CRT and pieces. The Computer version can only reproduce the latter. Any half way decent game needs to play to the computers strengths. Sadly the quest for a decent global WW2 game will continue, a sort of Heart of Iron but turn based/good, will go on after this one is released....
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