RE: Swordfish II (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


jcjordan -> RE: Swordfish II (8/11/2009 2:55:54 AM)

Not sure if it's been mentioned but No.36 RAF w/ Vildebeests won't upgrade to anything else for whatever reason even w/ pdu on. My unit is set to upgrade to Vildebeests & when I click on it to change it to something else there's nothing on the list but Vildebeests so it'll never upgrade to anything due to a/c db settings. The other Vildebeest Sqdn being Aussie shows other OZ planes but not this Brit one.

Also in the a/c db, why are the Allied bomber type checked hvy, med, lt, attack, etc but none of the IJ bombers are? [&:]




Kull -> RE: Admiral's Edition Air War Thread (8/11/2009 4:02:36 AM)

quote:

ORIGINAL: Jim D Burns

Not sure if this has been pointed out yet or not. Take a look at the bomb loads, I think it's supposed to carry 100lb bombs for normal range missions.

Jim


[image]local://upfiles/5815/49818D78999F46C5A5FE0D0D253E1F22.jpg[/image]


That's hilarious. Assuming those really ARE 20 lb bombs, I can't escape this visual image of the guy in back, leaning over the edge of the airframe, hand-dropping them!




jww60 -> RE: Admiral's Edition Air War Thread (8/11/2009 6:34:35 AM)

This is certainly not a major issue:

Is the P-36A Mohawk supposed to be listed as a Float Fighter?

The "Amphibian" box is checked for it in slot 328 in the Aircraft database in all the official scenarios except Guadalcanal.

Jeff




Speedysteve -> RE: AE Air Issues and Air OOB Issues (8/11/2009 11:50:09 AM)


quote:

ORIGINAL: timtom
If it's an R&D a/c it should be greater than zero - I think - but it's one for Andrew again. Any particular R&D factory you've got in mind?


Hey up,

All of these have 0 replace rate and 0 production rate and are rd planes set for the future in Grand Campaign 2:

Hurricane 1 Trop
" 11a "
DC-2
F2A-2P Buffalo
R-12
B339-23
G-2
P-39D 42/08
Boomerang C-12
F-10 Mitchell
PV-1N Ventura
P70A-1 Havoc
F4U2
Swordfish II
PB2Y-5 Coronado
PV-2 Harpoon
Boomerang C-19
B25J 11 Mitchell
PBY-6A
P-61C Black Widow

Am I missing something here or are factories due to upgrade to these guys when they are produceable?




Terminus -> RE: Admiral's Edition Air War Thread (8/11/2009 3:52:39 PM)


quote:

ORIGINAL: jww60

This is certainly not a major issue:

Is the P-36A Mohawk supposed to be listed as a Float Fighter?

The "Amphibian" box is checked for it in slot 328 in the Aircraft database in all the official scenarios except Guadalcanal.

Jeff


It's already been fixed in the first patch.




jww60 -> RE: Admiral's Edition Air War Thread (8/11/2009 4:22:16 PM)


quote:

ORIGINAL: Terminus


quote:

ORIGINAL: jww60

This is certainly not a major issue:

Is the P-36A Mohawk supposed to be listed as a Float Fighter?

The "Amphibian" box is checked for it in slot 328 in the Aircraft database in all the official scenarios except Guadalcanal.

Jeff


It's already been fixed in the first patch.


Thank you




bsq -> RE: Swordfish II (8/11/2009 6:56:29 PM)


quote:

ORIGINAL: jcjordan

Not sure if it's been mentioned but No.36 RAF w/ Vildebeests won't upgrade to anything else for whatever reason even w/ pdu on. My unit is set to upgrade to Vildebeests & when I click on it to change it to something else there's nothing on the list but Vildebeests so it'll never upgrade to anything due to a/c db settings. The other Vildebeest Sqdn being Aussie shows other OZ planes but not this Brit one.

Also in the a/c db, why are the Allied bomber type checked hvy, med, lt, attack, etc but none of the IJ bombers are? [&:]


Because they suffered almost the same fate as 100 Sqn similarly equipped.

From their history:

Heavy losses resulted in the aircraft of No 36 and No 100 Squadrons being pooled and eventually withdrawn to Java and Sumatra where last two were lost on 7 March, effectively ending the career of No 36 Squadron, which ceased to exist on the 8th (March 1941).




jcjordan -> RE: Swordfish II (8/12/2009 2:06:25 AM)


quote:

ORIGINAL: bsq


quote:

ORIGINAL: jcjordan

Not sure if it's been mentioned but No.36 RAF w/ Vildebeests won't upgrade to anything else for whatever reason even w/ pdu on. My unit is set to upgrade to Vildebeests & when I click on it to change it to something else there's nothing on the list but Vildebeests so it'll never upgrade to anything due to a/c db settings. The other Vildebeest Sqdn being Aussie shows other OZ planes but not this Brit one.

Also in the a/c db, why are the Allied bomber type checked hvy, med, lt, attack, etc but none of the IJ bombers are? [&:]


Because they suffered almost the same fate as 100 Sqn similarly equipped.

From their history:

Heavy losses resulted in the aircraft of No 36 and No 100 Squadrons being pooled and eventually withdrawn to Java and Sumatra where last two were lost on 7 March, effectively ending the career of No 36 Squadron, which ceased to exist on the 8th (March 1941).


Yes that may be history but w/ pdu on I should be able to change it to something else if I wanted to if the unit is still in play before it's w/d date [&:] And it does come back later on in the game w/ Wellingtons.

Another question along these lines for the Devs/Airteam guys, say I was to lose an air unit before it's w/d date & it was attached to a restricted command be it by base overrun or sunk on ship, does it come back if it has a d/b entry to? Like No.36 RAF is at start & a restricted command & I lose it in Malaya but in the db it has a 2nd entry to come back later on in the war but in the db that isn't X'd as an active unit (many things like this in air group db for units that w/d but come back later in war)




Sardaukar -> RE: Swordfish II (8/12/2009 8:03:18 AM)

Computer seems to have tendency to change CAP to 100 % LRCAP without mentioning it anywhere, for example, protecting nearby TF under attack. It would be OK, if it would revert then back to original orders. But no, it stays 100% LRCAP and you have no way to know this unless you happen to check your air units during next turn. This leads to massive ops losses and pilot fatigue within couple of turns. 




herwin -> RE: Swordfish II (8/12/2009 9:36:04 AM)

The following problem might be worth looking at: message thread on follow and meet commands




Speedysteve -> RE: AE Air Issues and Air OOB Issues (8/12/2009 10:58:50 AM)


quote:

ORIGINAL: Speedy


quote:

ORIGINAL: timtom
If it's an R&D a/c it should be greater than zero - I think - but it's one for Andrew again. Any particular R&D factory you've got in mind?


Hey up,

All of these have 0 replace rate and 0 production rate and are rd planes set for the future in Grand Campaign 2:

Hurricane 1 Trop
" 11a "
DC-2
F2A-2P Buffalo
R-12
B339-23
G-2
P-39D 42/08
Boomerang C-12
F-10 Mitchell
PV-1N Ventura
P70A-1 Havoc
F4U2
Swordfish II
PB2Y-5 Coronado
PV-2 Harpoon
Boomerang C-19
B25J 11 Mitchell
PBY-6A
P-61C Black Widow

Am I missing something here or are factories due to upgrade to these guys when they are produceable?


Bump




fcam1387 -> RE: AE Air Issues and Air OOB Issues (8/12/2009 3:00:55 PM)

I've noticed that some Claude and Nate squadrons have no upgrade path to the Zero and Nate, respectively. This is an issue when playing the AI where you have to de-select PDUs. Is this intentional?




timtom -> RE: Swordfish II (8/12/2009 10:03:29 PM)

quote:

ORIGINAL: mikemike

Shouldn't the Kawasaki Ha-60 engine be the Kawasaki Ha-40?


Engines represents an amalgam of different types, hence we use the joint Army/Navy system of designation whenever possible - in this case "Ha-60" for the engine formely known as Ha-40.

quote:

ORIGINAL: jcjordan

quote:

ORIGINAL: bsq

quote:

ORIGINAL: jcjordan

Not sure if it's been mentioned but No.36 RAF w/ Vildebeests won't upgrade to anything else for whatever reason even w/ pdu on. My unit is set to upgrade to Vildebeests & when I click on it to change it to something else there's nothing on the list but Vildebeests so it'll never upgrade to anything due to a/c db settings. The other Vildebeest Sqdn being Aussie shows other OZ planes but not this Brit one.

Also in the a/c db, why are the Allied bomber type checked hvy, med, lt, attack, etc but none of the IJ bombers are? [&:]


Because they suffered almost the same fate as 100 Sqn similarly equipped.

From their history:

Heavy losses resulted in the aircraft of No 36 and No 100 Squadrons being pooled and eventually withdrawn to Java and Sumatra where last two were lost on 7 March, effectively ending the career of No 36 Squadron, which ceased to exist on the 8th (March 1941).



Yes that may be history but w/ pdu on I should be able to change it to something else if I wanted to if the unit is still in play before it's w/d date [&:] And it does come back later on in the game w/ Wellingtons.



I'm a tad puzzled by this one. The returning 36 Sqn redeploys to the MTO 5/43 (-ish) so is set to disband (taking a/c and pilots with it), however the first iteration is to withdraw (a/c and pilots to pool as default). Will have to take a closer look.

quote:

ORIGINAL: jcjordan

Another question along these lines for the Devs/Airteam guys, say I was to lose an air unit before it's w/d date & it was attached to a restricted command be it by base overrun or sunk on ship, does it come back if it has a d/b entry to? Like No.36 RAF is at start & a restricted command & I lose it in Malaya but in the db it has a 2nd entry to come back later on in the war but in the db that isn't X'd as an active unit (many things like this in air group db for units that w/d but come back later in war)



The 2nd entry should appear regardless just as long as the 1st entry is permanently out of play. Don't worry about them not being "X'd" (marked as active) in the DB.

quote:

ORIGINAL: Sardaukar

Computer seems to have tendency to change CAP to 100 % LRCAP without mentioning it anywhere, for example, protecting nearby TF under attack. It would be OK, if it would revert then back to original orders. But no, it stays 100% LRCAP and you have no way to know this unless you happen to check your air units during next turn. This leads to massive ops losses and pilot fatigue within couple of turns.


Known bug.

quote:

ORIGINAL: herwin

The following problem might be worth looking at: message thread on follow and meet commands


Wrong tree? [:)]

quote:

ORIGINAL: Speedy

quote:

ORIGINAL: Speedy

quote:

ORIGINAL: timtom
If it's an R&D a/c it should be greater than zero - I think - but it's one for Andrew again. Any particular R&D factory you've got in mind?


Hey up,

All of these have 0 replace rate and 0 production rate and are rd planes set for the future in Grand Campaign 2:

Hurricane 1 Trop
" 11a "
DC-2
F2A-2P Buffalo
R-12
B339-23
G-2
P-39D 42/08
Boomerang C-12
F-10 Mitchell
PV-1N Ventura
P70A-1 Havoc
F4U2
Swordfish II
PB2Y-5 Coronado
PV-2 Harpoon
Boomerang C-19
B25J 11 Mitchell
PBY-6A
P-61C Black Widow

Am I missing something here or are factories due to upgrade to these guys when they are produceable?


Bump


Jeez, some people...[:'(]

Anyway, some of them do and some don't. The last six on that list should come into production via upgrades of factories. The rest a limited issue and will arrive with units, sometimes in some numbers.

quote:

ORIGINAL: fcam1387

I've noticed that some Claude and Nate squadrons have no upgrade path to the Zero and [Oscar], respectively. This is an issue when playing the AI where you have to de-select PDUs. Is this intentional?


Propably, but difficult to say without knowing which units are being referred to [:)]








jcjordan -> RE: Swordfish II (8/13/2009 12:29:02 AM)


quote:

ORIGINAL: timtom

quote:

ORIGINAL: mikemike

Shouldn't the Kawasaki Ha-60 engine be the Kawasaki Ha-40?


Engines represents an amalgam of different types, hence we use the joint Army/Navy system of designation whenever possible - in this case "Ha-60" for the engine formely known as Ha-40.

quote:

ORIGINAL: jcjordan

quote:

ORIGINAL: bsq

quote:

ORIGINAL: jcjordan

Not sure if it's been mentioned but No.36 RAF w/ Vildebeests won't upgrade to anything else for whatever reason even w/ pdu on. My unit is set to upgrade to Vildebeests & when I click on it to change it to something else there's nothing on the list but Vildebeests so it'll never upgrade to anything due to a/c db settings. The other Vildebeest Sqdn being Aussie shows other OZ planes but not this Brit one.

Also in the a/c db, why are the Allied bomber type checked hvy, med, lt, attack, etc but none of the IJ bombers are? [&:]


Because they suffered almost the same fate as 100 Sqn similarly equipped.

From their history:

Heavy losses resulted in the aircraft of No 36 and No 100 Squadrons being pooled and eventually withdrawn to Java and Sumatra where last two were lost on 7 March, effectively ending the career of No 36 Squadron, which ceased to exist on the 8th (March 1941).



Yes that may be history but w/ pdu on I should be able to change it to something else if I wanted to if the unit is still in play before it's w/d date [&:] And it does come back later on in the game w/ Wellingtons.



I'm a tad puzzled by this one. The returning 36 Sqn redeploys to the MTO 5/43 (-ish) so is set to disband (taking a/c and pilots with it), however the first iteration is to withdraw (a/c and pilots to pool as default). Will have to take a closer look.

quote:

ORIGINAL: jcjordan

Another question along these lines for the Devs/Airteam guys, say I was to lose an air unit before it's w/d date & it was attached to a restricted command be it by base overrun or sunk on ship, does it come back if it has a d/b entry to? Like No.36 RAF is at start & a restricted command & I lose it in Malaya but in the db it has a 2nd entry to come back later on in the war but in the db that isn't X'd as an active unit (many things like this in air group db for units that w/d but come back later in war)



The 2nd entry should appear regardless just as long as the 1st entry is permanently out of play. Don't worry about them not being "X'd" (marked as active) in the DB.

quote:

ORIGINAL: Sardaukar

Computer seems to have tendency to change CAP to 100 % LRCAP without mentioning it anywhere, for example, protecting nearby TF under attack. It would be OK, if it would revert then back to original orders. But no, it stays 100% LRCAP and you have no way to know this unless you happen to check your air units during next turn. This leads to massive ops losses and pilot fatigue within couple of turns.


Known bug.

quote:

ORIGINAL: herwin

The following problem might be worth looking at: message thread on follow and meet commands


Wrong tree? [:)]

quote:

ORIGINAL: Speedy

quote:

ORIGINAL: Speedy

quote:

ORIGINAL: timtom
If it's an R&D a/c it should be greater than zero - I think - but it's one for Andrew again. Any particular R&D factory you've got in mind?


Hey up,

All of these have 0 replace rate and 0 production rate and are rd planes set for the future in Grand Campaign 2:

Hurricane 1 Trop
" 11a "
DC-2
F2A-2P Buffalo
R-12
B339-23
G-2
P-39D 42/08
Boomerang C-12
F-10 Mitchell
PV-1N Ventura
P70A-1 Havoc
F4U2
Swordfish II
PB2Y-5 Coronado
PV-2 Harpoon
Boomerang C-19
B25J 11 Mitchell
PBY-6A
P-61C Black Widow

Am I missing something here or are factories due to upgrade to these guys when they are produceable?


Bump


Jeez, some people...[:'(]

Anyway, some of them do and some don't. The last six on that list should come into production via upgrades of factories. The rest a limited issue and will arrive with units, sometimes in some numbers.

quote:

ORIGINAL: fcam1387

I've noticed that some Claude and Nate squadrons have no upgrade path to the Zero and [Oscar], respectively. This is an issue when playing the AI where you have to de-select PDUs. Is this intentional?


Propably, but difficult to say without knowing which units are being referred to [:)]







Thanks TT




Mynok -> RE: Swordfish II (8/13/2009 2:45:27 AM)


Sasebo Ku S-1 and Kawai Det are the Claudes that do not upgrade.




fcam1387 -> RE: Swordfish II (8/13/2009 5:27:41 AM)

Yes, I've found the:

Yamada-Det S-2
Saesbo KU S-1
3rd Hicotai IMAF




Flying Tiger -> RE: Admiral's Edition Air War Thread (8/13/2009 6:37:53 AM)


quote:

ORIGINAL: Kull

quote:

ORIGINAL: Jim D Burns

Not sure if this has been pointed out yet or not. Take a look at the bomb loads, I think it's supposed to carry 100lb bombs for normal range missions.

Jim


[image]local://upfiles/5815/49818D78999F46C5A5FE0D0D253E1F22.jpg[/image]


That's hilarious. Assuming those really ARE 20 lb bombs, I can't escape this visual image of the guy in back, leaning over the edge of the airframe, hand-dropping them!


the Audax is listed as a twin! not sure where that extra engine is hidden though??




Fletcher -> RE: Admiral's Edition Air War Thread (8/13/2009 11:06:04 AM)

I have a light dude with recon/naval search experience in the JNAF units. I.e. Yamada Det T-1 with 6 C5M2 Babs has 6 aircrafts, and the best experience pilot has naval search experience with 43 and recon with 80. I am certainly disagree, they were naval pilots working for the navy. C5M2 Babs in the navy works for naval search vs. Ki-15 Babs (the same model for the Army) that works for ground recon. Comments will be wellcomed.
Thanks in advance.
Regards.





steveh11Matrix -> RE: Admiral's Edition Air War Thread (8/13/2009 12:21:51 PM)

I don't know if this has been raised yet, but in view of the manual saying to the effect that extended range is for emergencies only, shouldn't the default range setting for air groups be "normal" and not "extended" as it is at the moment?

Steve.




Speedysteve -> RE: Swordfish II (8/13/2009 12:26:16 PM)


quote:

ORIGINAL: timtom
quote:

ORIGINAL: Speedy

quote:

ORIGINAL: Speedy

quote:

ORIGINAL: timtom
If it's an R&D a/c it should be greater than zero - I think - but it's one for Andrew again. Any particular R&D factory you've got in mind?


Hey up,

All of these have 0 replace rate and 0 production rate and are rd planes set for the future in Grand Campaign 2:

Hurricane 1 Trop
" 11a "
DC-2
F2A-2P Buffalo
R-12
B339-23
G-2
P-39D 42/08
Boomerang C-12
F-10 Mitchell
PV-1N Ventura
P70A-1 Havoc
F4U2
Swordfish II
PB2Y-5 Coronado
PV-2 Harpoon
Boomerang C-19
B25J 11 Mitchell
PBY-6A
P-61C Black Widow

Am I missing something here or are factories due to upgrade to these guys when they are produceable?


Bump


Jeez, some people...[:'(]

Anyway, some of them do and some don't. The last six on that list should come into production via upgrades of factories. The rest a limited issue and will arrive with units, sometimes in some numbers.


Happy to help[:'(]




Speedysteve -> RE: Swordfish II (8/13/2009 12:28:04 PM)

A general query on the A-29. It has no replacements coming in online yet more than a few units with the blighters in. Assuem it's intentional etc? Sheesh it's tough being Allies at game start....so few replacements........




Mynok -> RE: Admiral's Edition Air War Thread (8/13/2009 3:50:57 PM)


quote:

ORIGINAL: Fletcher

I have a light dude with recon/naval search experience in the JNAF units. I.e. Yamada Det T-1 with 6 C5M2 Babs has 6 aircrafts, and the best experience pilot has naval search experience with 43 and recon with 80. I am certainly disagree, they were naval pilots working for the navy. C5M2 Babs in the navy works for naval search vs. Ki-15 Babs (the same model for the Army) that works for ground recon. Comments will be wellcomed.
Thanks in advance.
Regards.




It's a recon plane for the Navy thus it is most skilled in recon.




Fletcher -> RE: Admiral's Edition Air War Thread (8/15/2009 11:32:40 AM)

Thanks for your answer, Mynok
Regards





fbs -> Small air OOB oddities (8/15/2009 7:46:49 PM)

Some oddities in Scenario 001:

15th PG/72nd PS starts with 1 aircraft and 26 pilots
15th PG/HQ Sqn is a fighter but starts on Naval Attack mission
18th PG/HQ Sqn is a trainer but starts on Naval Attack mission
19th BG/32nd BS and 19th BG/32nd BS Det are both in San Francisco - just combine them
VP-23 belongs to USN Forward AirCenPac but VP-23 Det 1 and VP-23 Det 2 belong to Pacific Fleet
VMF-211 belongs to Pacific Fleet but VMF-211 Det belongs to USN Forward AirCenPac
7th BG/9th BS and 7th BG/9th BS Det are both in San Francisco (should the main unit be in Pearl Harbor?)




1EyedJacks -> RE: Admiral's Edition Air War Thread (8/16/2009 8:11:09 AM)

Hi,

This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?



[image]local://upfiles/20162/792E4E9A304D4826A8EE63CECE86CD36.jpg[/image]

And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...




sven6345789 -> RE: Admiral's Edition Air War Thread (8/16/2009 9:17:51 AM)


quote:

ORIGINAL: 1EyedJacks

Hi,

This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?



[image]local://upfiles/20162/792E4E9A304D4826A8EE63CECE86CD36.jpg[/image]

And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...


yup, there is; it is 6 planes minus a detachment of two; recombine the unit and you should be able to fill it up.
cannot answer question 2




langleyCV1 -> RE: Admiral's Edition Air War Thread (8/16/2009 9:32:15 AM)

The Buffalo MK1 was armed with 4x0.5 machine guns in AE. However re-reading Bloody Shambles and Buffalos over Singapore, it would appear a number of Buffalos were using 0.303 brownings as wing guns. This was due to problems with the 0.5 machine guns jamming after a rounds being fired.

MJT




John Lansford -> RE: Admiral's Edition Air War Thread (8/16/2009 1:46:45 PM)

All four of my USN CV's have many more pilots for their fighter squadrons than are currently flying.  I've got one squadron that has 30+ pilots but only 3 men are listed as available for flying (names are white, everyone else's is black).  The manual says their names going black means they've got excess fatigue or very low experience, but neither is applicable in any of these squadrons.  I've got pilots with 11 fatigue and 70 experience flying, while there are more experienced pilots with 0 fatigue listed as black.

I've docked their ships at Pearl, I've put them on "training/rest", I've tried everything, but only a small group of pilots remain available for flying.  What is going on here?




P.Hausser -> RE: Admiral's Edition Air War Thread (8/16/2009 2:00:10 PM)

Will Pilot pool limit be so high so that the game will not ever reach the death limit, and start to purge pilots from both sides at will ?




1EyedJacks -> adding pilots (8/16/2009 4:37:38 PM)

quote:

ORIGINAL: sven6345789


quote:

ORIGINAL: 1EyedJacks

Hi,

This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?



[image]local://upfiles/20162/792E4E9A304D4826A8EE63CECE86CD36.jpg[/image]

And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...


yup, there is; it is 6 planes minus a detachment of two; recombine the unit and you should be able to fill it up.
cannot answer question 2



There is no option to recombine...


[image]local://upfiles/20162/32B8BE0DB28F4673AE9CD983E8605C97.jpg[/image]

Here is a similiar unit with aircraft detatched. With this unit I have an option to add pilots...




Page: <<   < prev  49 50 [51] 52 53   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.453125