jcjordan -> RE: Hurricane IV data (10/11/2010 11:39:44 PM)
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ORIGINAL: timtom quote:
ORIGINAL: hbrsvl Hi-I don't know how else to get the following into the right hands. So, if I'm in the wrong place, I appologise. My problem has to do with an air unit having incorrect aircraft. Details: Playing Allies, scen.9, 6/16/42, v1102a. I have unit # 2628 at San Diego. Unit name is VMSB 244, but aircraft assigned to the unit are 18-F4F-4. Can this be fixed? If so, how-please know that I am not a computer programmer. Are there other glitches like this around? Thanks, Hugh Browne VMSB-244 became/becomes VMF-215, hence the upgrade to the F4. Should start with the SB2U-3. quote:
ORIGINAL: Iron Duke Air group - slot 3131 - 80th Sqn RAAF renames to 440930 on 30th sept 1944 (440930) Bug, obviously. quote:
ORIGINAL: Califvol I just saw I posted my orignal post in the wrong thread over at Tech Support Forum when it belongs here. So, please let me repeat it. US Float Planes I notice that the production for the Seamew appears "light" as there were over 700 made and production did not end until Jan '44. (Of course this was a universally loathed plane, but issued to the fleet never the less) http://www.aviastar.org/air/usa/curtiss_model82.php This is 2 for 1 production over the Seagull that only had 322 produced. http://en.wikipedia.org/wiki/SOC_Seagull And the SC-1 Seahawk is not even in the game and yet there were near 600 of them made as a replacement for the Seamew (which in its turn was suppose to replace the Kingfisher). The Seahawk was well recived by the fleet in Oct. 1944 and was the last of the US float planes produced for ship catapult use in my readings. (Note it had a far less range than the Seamew, but was a much better flier) http://plane.spottingworld.com/SC_Seahawk Because the Seamew is "light" in production and because the SC-1 isn't in the game, the net result is that the US goes out of manufacturing float planes for ship use as of Nov 44 when the Kingfisher ends prodution. This is a great game and I understand that a cut has to be made somewhere on aircraft. I also am not an expert on float planes and am a victim of what limited readings I have done, so my data may be suspect. But, is it game design intent that there be no US Float Plane being produced/supplied to the fleet after Nov '44 when the Kingfisher goes out of production? Or have I totally misread the situation and in game the US is still producing a float plane for ship use after Nov '44? Thanks for any response. The SO3C saw very limited operational service AFAIK. No argument on the SC-1 though. quote:
ORIGINAL: anarchyintheuk quote:
ORIGINAL: Gormadoc There are several other airplanes included that never did enter production. Example of this: S1A1 Denko, no prototypes where ever finished, the two they where working on where destroyed in bombing raids. Ki-94-II , only one prototype built but war ended before it was flown. Both the two i mention above, had several prototypes completed and both airplane types where flight tested. EDIT: The Ki-119 never left the drawing board, under assumption that source below are correct. Quote: it was initially planned that the first flight would take place in September 1945, but most of the drawings were destroyed during air attacks on the Kagamigahara plant in June 1945. Despite this setback, Kawasaki stroved to complete a new set of drawings and it was hoped that the first prototype would be ready in November 1945 but the Japanese surrender halted further work. http://forum.axishistory.com/viewtopic.php?t=32870 The game goes past 8/45. A plane design stopped from production or going in service by the rl end of the war is in a bit of a different category than a plane design cancelled during the war. Imo the former is a valid 'what if?' the latter is not. It's just my opinion why the G5 and G8 were not included, I'm not one of the developers. What Mark says. quote:
ORIGINAL: tigercub The Lilly Ki-48 II2 payload 200kg? this looks to be in error there payload was 300kg normal for ki-48 I & 400kg max load and for the Ki-48II models 400kg was the normal load..infomation from>.R.J francillon ... ALF? Tigercub Bug. quote:
ORIGINAL: witpqs The USN SB2C-5 (slot 484) has no radar, but all previous models of the SB2C do have radar. Is this correct or an oversight? EDIT to add: I've looked around and I have not seen any reference to radar being deleted in the -5, only fuel capacity being added. So, I presume this is an error and should have the same radar as the previous model. The Dash -5 could carry an AN/ASB-4 radar pod on one wing bomb-rack, but did, AFAIK, not carry the built-in ASB radar of previous models. Figured you guys would rather have the extra bomb - or? quote:
ORIGINAL: Reg Ive just been going through the aircraft data in the editor to ensure I have the right rotating art associated with aircraft types. However I noticed that the Hurricane IV armament is totally incorrect in Scenario 1. The editor shows this aircraft fitted with 4x Device 168 (20mm Hispano Cannon) and 2x Device 203 (500lb GP Bomb). In reality the Hurricane IV had a Universal Wing with hard points for 2x Vickers 40mm Cannon (similar to the Hurricane IId) or 2x 500lb Bombs or 8x 3" Rockets or 2x fuel tanks (or combination thereof) plus a pair of permanent wing mounted 0.303 machine guns for sighting purposes. It also had significant engine, armour and airframe improvements over the Hurricane IId which I assume have already been included in the aircraft stats. Would it be possible to get this corrected in a future update please? [sm=innocent0001.gif] Also on this topic is the 3" Rockets which I believe was the main armament option used by this (and many other) aircraft types during the later part of the war. These rockets are currently not included in the game but do you know if there are there any plans to include them as they are a historically significant armament option??? [&:] In my understanding the Universal Wing included the 4x20mm option. Further, to my knowledge, the MK IV operated primarily in the FB role with 20 Sqn being the only dedicated 40mm outfit but operating primarily the MK IID. There's no current plans to include rockets, sorry, though the idea of merging them into bundles is very interesting. quote:
ORIGINAL: jcjordan I noticed that the Chinese air units 2522-2533 in Karachi come in w/ US nationality pilots assigned to them & the game initially doesn't seem to recognize them as being in the unit even though they are on the pilot roster. IE you may have 8 American pilots asigned to the unit on it's arrival & max pilots is 16 for the unit, you can draw 16 Chinese pilots for a total of 24 pilots but it seems that after running a turn it does set itself straight. So only looks like this situation is only for the 1st day the units arrive. Sorry, are you saying the US pilots don't turn up initially but do turn up later? quote:
ORIGINAL: jcjordan also VMF211 (2587) doesn't seem to resize to 24 like all the other VMF units instead it stays at 18 a/c. No163RCAF (3007)doesn't resize to 16 from 12 like the other RCAF fighter units. VMSB241 (2613) doesn't resize to 24 from 18 like the other VSMB units. Bugs, more bugs. quote:
ORIGINAL: jcjordan 58th BS (3634) resizes to US FS size (25 from 16) in Aug 43 but is locked to bombers until the P-38L comes along. Also I don't seem to see a name change for it either or w/d date to become something else from unit tab. IIRC this unit became 531st FBS in Aug 43 using A-24s so should it w/d in late Jul43 to come back in mid Aug43 as 531st FBS w/ A-24's w/ upgrade at that point to P-38's at Pearl? This is scen 1 of my game started under original release so things may have changed since then. Mine upgrade A-20A -> A-24B -> P-39N1 -> P-38L etc, renaming to 531 FBS 8/43 and 21st FG/531st FS 6/44? On the US pilots in the Chinese units - they come in when the unit comes in but strangely if you want to fill out the unit w/ either of the "get pilots" you can fill the unit totally w/ chinese pilots (max of 16 before button greys out) along w/ whatever US pilots currently come in w/ it leading to an overage of pilots in the unit. There are some "Chinese" sounding names as well as "US" sounding names that come in with the unit when it arrives but the US ones seem to create the problem. I would assume that it's something along the lines with the unit being Chinese that the programming doesn't really recognise the US pilots as being in the unit so you can fill it to the max w/ chinese pilots leading to an overage of pilots in the unit. The strange thing of it is that this only seems to be on the first turn that the unit arrives w/ any future turns being normal. From what I've seen, there're are future US pilots assigned to arrive in the coming months to these units as well. It's just the first turn when the unit arrives that's weird. I missed the rename of the 58th in my database & I might've upgraded the unit in my game which changed my selection of a/c. Right now mine is made up of A-29s w/ my choices only being bombers w/ the P38L & P51D as the only fighters. Would it be a better representation of this unit for it to w/d as I said & then come back a couple of weeks later in PH as the 531st FBS sized to fighter size along w/ the proper a/c say P-39s? Like I said this is scen 1 started under the original release so things may have changed as far as the db is concerned. I just thought the US/Chinese pilot thing strange [&:]
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