RE: Admiral's Edition General Thread (Full Version)

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witpqs -> RE: Admiral's Edition General Thread (1/17/2008 10:56:15 PM)

I guess I should have asked "What does SPS stand for?"

I get the PS = Potential Size, but what is the first 'S'?




treespider -> RE: Admiral's Edition General Thread (1/17/2008 10:59:20 PM)


quote:

ORIGINAL: witpqs

I guess I should have asked "What does SPS stand for?"

I get the PS = Potential Size, but what is the first 'S'?



I think the manual said "Standard"... but I don't have it with me at the moment.




witpqs -> RE: Admiral's Edition General Thread (1/17/2008 11:01:32 PM)

Thanks - I didn't realize I was asking something from the manual (don't want to waste your time with that). I thought is was something only available with your secret decoder ring! [:D]




Bahnsteig -> RE: Admiral's Edition General Thread (1/19/2008 1:00:22 AM)

Will there be any changes to prevent different nations to fight in different countries?
Something like the Chinese fighting in Burma, the English fighting in China, or the mixed allied airfleet stationed `42 in China and bombing everything in range?
Bombing occupied resources and oil by the allies should cost PP, no nation would be happy to see their colonies get bombed to dust just because Japan holds them for a while.
Did the allies bomb Dutch recources in the war?





bradfordkay -> RE: Admiral's Edition General Thread (1/19/2008 7:14:52 AM)

" Did the allies bomb Dutch recources in the war? "

Yes. Even the Dutch bombed the refineries at Palembang from Batavia after the Japanese captured them.

They probably thought of it this way: we can always rebuild the oil facilities, but we can't get back whatever oil the Japanese steal...




Bahnsteig -> RE: Admiral's Edition General Thread (1/19/2008 10:03:45 AM)

quote:

Yes. Even the Dutch bombed the refineries at Palembang from Batavia after the Japanese captured them.


Good to know, couldn't find anything about that in the internet.




Raverdave -> RE: Admiral's Edition General Thread (1/19/2008 2:40:58 PM)

The allies were always quick to prevent the Axis from gaining from captured areas and equipment.  Remember what the Royal Navy did to the French fleet in 1940?




Raverdave -> RE: Admiral's Edition General Thread (1/19/2008 2:42:16 PM)

IIRC the RAAF bombed Palembang (B-24's) as well as oil fields in Borneo.




Terminus -> RE: Admiral's Edition General Thread (1/19/2008 3:40:08 PM)

More than a few RN air strikes were also launched against the Sumatra oil fields.




spence -> RE: Admiral's Edition General Thread (1/19/2008 4:25:09 PM)

quote:

More than a few RN air strikes were also launched against the Borneo oil fields.



Along with some USAAF B-24 strikes on Balikpapan from northern OZ (don't think it's possible in the game due to range though I think the Allies can hit Soerabaya's oil from OZ).

And USN Patrol Bomber Squadrons hit the Borneo oil field from bases in the PI late in the war.




castor troy -> RE: Admiral's Edition General Thread (1/19/2008 5:21:45 PM)


quote:

ORIGINAL: spence

quote:

More than a few RN air strikes were also launched against the Borneo oil fields.



Along with some USAAF B-24 strikes on Balikpapan from northern OZ (don't think it's possible in the game due to range though I think the Allies can hit Soerabaya's oil from OZ).

And USN Patrol Bomber Squadrons hit the Borneo oil field from bases in the PI late in the war.



Soerabaja is too far to reach it with 4Es from Northern Australia. Kendari, Amboina and Sorong are in range though...




VSWG -> RE: Admiral's Edition General Thread (1/19/2008 6:25:17 PM)

quote:

ORIGINAL: bradfordkay

" Did the allies bomb Dutch recources in the war? "

Yes. Even the Dutch bombed the refineries at Palembang from Batavia after the Japanese captured them.

They probably thought of it this way: we can always rebuild the oil facilities, but we can't get back whatever oil the Japanese steal...

True, but those are oil centers in the game, not resource centers.

Did the Allies ever bomb something that is represented by resource centers in the game? If they didn't, why not? Only because it was inefficient (less important than oil), or because they didn't want to destroy the economies the involved countries?

I've had a discussion with my Japanese PBEM opponent about this and would be very interested in an answer. Probably off topic, though.

EDIT: Since this discussion isn't related to AE I've started another thread: http://www.matrixgames.com/forums/tm.asp?m=1683294




Terminus -> RE: Admiral's Edition General Thread (1/19/2008 6:57:31 PM)

I think one reason may have been that oil fields (and especially oil refineries) are point targets, easier to get at with bombers. A rubber plantation or a tin mine are much more difficult.

Also, many of the resource centers were beyond the range of bombers based in India and the top focus of strategic bombing in the CBI theatre was always on transport infrastructure (bridges, ports, etc.)...




JeffroK -> RE: Admiral's Edition General Thread (1/20/2008 12:59:07 AM)


quote:

ORIGINAL: Bahnsteig

Will there be any changes to prevent different nations to fight in different countries?
Something like the Chinese fighting in Burma, the English fighting in China, or the mixed allied airfleet stationed `42 in China and bombing everything in range?
Bombing occupied resources and oil by the allies should cost PP, no nation would be happy to see their colonies get bombed to dust just because Japan holds them for a while.
Did the allies bomb Dutch recources in the war?




I'm sure the Poles/French/Dutch/Belgians/Norwegians & Danes would be happy if this was a reality.

But this was Total War and every possible target was hit

PS, as the Chinese fought in Burma and USAAC bombers flew from China it would be odd to make rules to keep them out




Helpless -> RE: Admiral's Edition General Thread (1/20/2008 1:11:32 AM)

The problem IMHO that there is way too easy to destroy RCs in WITP and it takes way too long and expensive to repair them. Yes, they are not just plain plantation, mines, etc in stock. They do produce supplies, so there is production inside it. Now in AE they got separated. So, probably it makes sence to make much more difficult to destroy RC and much more easier to repair them. This would create more historical situation when transportation was primary target for attacks - ports, AF, convoys, etc.




Ron Saueracker -> RE: Admiral's Edition General Thread (1/21/2008 4:29:57 AM)

Regarding ship refits, anything being done to improve the routine. Two issues.

1) Ships starting refit get new stats at the same time as system damage assigned. Any chance of having to have the damage zeroed before stats are applied as per refit upgrade?

2) Major rebuilds. Some ships were completely transformed, sometimes taking as long as two years to complete. Any chance these can be treated much the same as merchant conversions (AK to AR) and have the appropriate yard time applied?

Thanks[:)]




Don Bowen -> RE: Admiral's Edition General Thread (1/21/2008 5:06:29 AM)


quote:

ORIGINAL: Ron Saueracker

Regarding ship refits, anything being done to improve the routine. Two issues.

1) Ships starting refit get new stats at the same time as system damage assigned. Any chance of having to have the damage zeroed before stats are applied as per refit upgrade?

2) Major rebuilds. Some ships were completely transformed, sometimes taking as long as two years to complete. Any chance these can be treated much the same as merchant conversions (AK to AR) and have the appropriate yard time applied?

Thanks[:)]


All completely redone and different. You'll have a whole new set of things to bitch about, Ron.







Ron Saueracker -> RE: Admiral's Edition General Thread (1/21/2008 11:07:32 PM)


quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: Ron Saueracker

Regarding ship refits, anything being done to improve the routine. Two issues.

1) Ships starting refit get new stats at the same time as system damage assigned. Any chance of having to have the damage zeroed before stats are applied as per refit upgrade?

2) Major rebuilds. Some ships were completely transformed, sometimes taking as long as two years to complete. Any chance these can be treated much the same as merchant conversions (AK to AR) and have the appropriate yard time applied?

Thanks[:)]


All completely redone and different. You'll have a whole new set of things to bitch about, Ron.






Did not know I was bitching there Donald![8D] Cool. How is it different? Toss me a bone to chew on.[:D]




JamesM -> RE: Admiral's Edition General Thread (1/22/2008 9:45:05 AM)

Looking at the stuff that is being added I think I am going to have to have a good read of the manual when it comes out before I play it!!!!




rockmedic109 -> RE: Admiral's Edition General Thread (1/22/2008 10:33:26 AM)

I am hoping the manual makes it out before the game.  That way we can get a head start and play as soon as it is installed. 

Might even work as advertisement.  Get even more anticipation for the game.  <hint>




The Gnome -> RE: Admiral's Edition General Thread (1/22/2008 3:56:48 PM)

Have some of the AI idiosyncrasies been looked into? I realize sweeping changes are probably out of scope, but one thing that comes to mind is something that has bugged me since Pacwar. Once a port comes under significant land based air attack the enemy will continue to send shipping into harms way.

The main culprit I encountered was Shortland. Any damaged ships from bombardment missions on Guadalcanal would head directly there. The port would be full of BB, CA, CL, and DD, even though I had 500+ medium bombers hitting the port.

What's worse, the AI would end up in a death spiral of forcing merchant shipping into the port. In one game I think I put the majority of the Japanese merchant marine to the bottom at Shortland in 1943.

This happens with such severity and regularity that my war plans always involve taking Shortland just so I have an opponent with shipping after mid 1943.




herwin -> RE: Admiral's Edition General Thread (1/22/2008 5:11:22 PM)


quote:

ORIGINAL: The Gnome

Have some of the AI idiosyncrasies been looked into? I realize sweeping changes are probably out of scope, but one thing that comes to mind is something that has bugged me since Pacwar. Once a port comes under significant land based air attack the enemy will continue to send shipping into harms way.

The main culprit I encountered was Shortland. Any damaged ships from bombardment missions on Guadalcanal would head directly there. The port would be full of BB, CA, CL, and DD, even though I had 500+ medium bombers hitting the port.

What's worse, the AI would end up in a death spiral of forcing merchant shipping into the port. In one game I think I put the majority of the Japanese merchant marine to the bottom at Shortland in 1943.

This happens with such severity and regularity that my war plans always involve taking Shortland just so I have an opponent with shipping after mid 1943.


In reality, ships at a naval base under sustained air attack were always withdrawn. You can't repair/resupply/refuel/refit if you're constantly having to deal with a significant threat of air attack.




jwilkerson -> RE: Admiral's Edition General Thread (1/22/2008 5:20:26 PM)


quote:

ORIGINAL: rockmedic109

I am hoping the manual makes it out before the game.  That way we can get a head start and play as soon as it is installed. 

Might even work as advertisement.  Get even more anticipation for the game.  <hint>



Due to long lead times at the printer - at the end of the project - the manual becomes the gating factor. And once we send the manual off to be printed we can't make too many changes to the game! So we could more easily release the game before the manual than release the manual before the game. But the plan is to release both together and that seems to be fairly standard practice.





rockmedic109 -> RE: Admiral's Edition General Thread (1/22/2008 5:29:01 PM)


quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: rockmedic109

I am hoping the manual makes it out before the game.  That way we can get a head start and play as soon as it is installed. 

Might even work as advertisement.  Get even more anticipation for the game.  <hint>



Due to long lead times at the printer - at the end of the project - the manual becomes the gating factor. And once we send the manual off to be printed we can't make too many changes to the game! So we could more easily release the game before the manual than release the manual before the game. But the plan is to release both together and that seems to be fairly standard practice.





Once again, reality and wishes fail to intersect. I am not sure most of us could be hyped up any more for AE anyway.....at least not without signicant cardiovascular damage.




Dixie -> RE: Admiral's Edition General Thread (1/24/2008 3:30:52 PM)


quote:

ORIGINAL: Andy Mac

1st US Army is in, Commonwealth X Corps is in and the three returning Indian Divs (4th/8th and 10th) arrive at Aden at their historical return dates.

If you want to launch Olympic the historical forces will be available.


quote:

ORIGINAL: Dixie

At what point are Allied reinforcements 'cut off'  Are ships/units that were on their way but didn't arrive befor VJ-day included?  How about units which were earmarked for the Far East but never set off due to the end of the war (which may not arrive in Aug 1945)?




Can I also ask, what about Operation Zipper? Will the forces earmarked for that be available as well?




Andy Mac -> RE: Admiral's Edition General Thread (1/24/2008 4:00:40 PM)

Yes you have the balance of 44th Airborne Div and the Indpt 5th Brit Para Bde and as outlined above 8th Indian Div becomes available.

All three Indian Divs from the Middle East return

8th is the first then 10th and last 4th

So you get the Zipper forces.

I need to review this a bit more so its all far from final




Andy Mac -> RE: Admiral's Edition General Thread (1/24/2008 4:01:57 PM)

If a game gets to late 45 with Japan holding out then I want both sides to have the historic option and forces to allow Zipper/Olympic to occur.




Ike99 -> RE: Admiral's Edition General Thread (1/30/2008 4:57:49 AM)

Iīm thinking this has been answered before but I donīt feel like flipping through 500 pages to find the answer....

Did they make the Fonts larger?




Don Bowen -> RE: Admiral's Edition General Thread (1/30/2008 5:15:08 AM)


quote:

ORIGINAL: Ike99

Iīm thinking this has been answered before but I donīt feel like flipping through 500 pages to find the answer....

Did they make the Fonts larger?



No

It would require realigning every screen in the system. Remember what Matrix went through when they brought in the -altFont option??





Ike99 -> RE: Admiral's Edition General Thread (1/30/2008 6:00:34 AM)

quote:

No

It would require realigning every screen in the system. Remember what Matrix went through when they brought in the -altFont option??


ok




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