Kull -> RE: Admiral's Edition General Thread (2/22/2009 3:02:04 AM)
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ORIGINAL: steveh11Matrix Um. I note in your advice in the referred thread that you advocate using a **separate** spreadsheet program to track your industry, resources and such. Gah! [X(] Exceedingly off-putting - especially coming from someone in your position. I can't help thinking there ought to be an 'in-game' solution. Also that you don't use the autoconvoy system... well as the Allies I could understand that in Stock, but with their interior lines the routing of Japanese convoys ought not to be a problem? [&:] Which actually leads me back to my original question: In AE, if I don't 'muck around' with Japanese industry by expanding/closing/monitoring, and just ship in as much oil & resources as possible into Tokyo/Osaka/any Home Island port... will it 'work'? Do I only need to 'play' the Japanese production system if I want to change it from the historical setup and progression? (Can I be an Admiral in the Admiral's Edition, please, and not the Production Minister? [;)] ) Steve. You drew the wrong conclusion from that thread. That was a case where the guy messed around with almost everything and completely annhilated his economy. Joe's suggestion was to turn a lot of things off and to use the spreadsheet to monitor the return to health. To me, the beauty of the Japanese Production system is that it's a mini-economy, and very hard to "game". I really LIKE the idea that you, as politician-in-charge, can go in with your price controls and command decisions and just break the whole thing almost irretrievably. As others have said, be cautious and do nothing more than tweak, and even then tweak only a few things at a time. Because even if you do nothing, production will slip out of kilter and you'll face shortages of one thing and too much of another. Which is deliciously similar to how the world really works.
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