duckenf -> RE: Admiral's Edition General Thread (12/8/2007 8:52:58 PM)
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quote:
ORIGINAL: Captain Cruft quote:
ORIGINAL: medck I haven't seen this addressed, perhaps I missed it, but if the hex size is being reduced from 60 to 40 miles and the screen resolution isn't changing AND if the pixel-size of hexes remains unchanged, doesn't this mean that the map area on the screen is going to shrink? No. The graphical representation of the hexes will not change, just the area that they cover. [EDIT: Sorry, I read your post wrong. You're right ...] This seems to me something that makes the inability to have a higher resolution for large monitors even more of a problem. If the geographic area we can see is now going to shrink even further, that makes playing WitP as a strategic game even more difficult. I like the 40 mile hexes, that sounds fine, but it needs to be coupled with some ability to see a bigger geographic area if you do have a larger screen. Back in 1991 I had a game on my Mac SE called Straetgic Conquest and my brother and I hooked his Mac II up with my SE and I had huge envy (and huge disadvantage in gameplay) in that his CRT monitor was a larger than my built-in Mac monitor. When hex-basedwargames like Tillers' HPS series and TOAW III adjust to a bigger resolution the gamer can see more of the geographic space than he can on a smaller monitor at lower resolution. That's helpful. If you're stuck with a set size, that really sounds like the DOS-based games like Third Reich than one a decade or so into a Windows enivronment. I don't mean to be negative, I love WitP, but it is a problem. I understand that adjusting to every conceivable screen resolution is probably too much, but if you could do the two sizes currently available, couldn't there be a "small" fix like coming up with a larger standard size (like 1680x1050 or some other variant)? I know that would mean a lot to gamers with larger monitors.
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