mlees -> RE: An AI Player's AE Concerns (12/17/2007 7:25:43 PM)
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I am currently playing as Allies vs. Japanese AI in one of El Cid's RHS scenarios. I am only up to the third week of March, '42. I have sunk almost 300 ships with my land based air in the NEI, and the PI. 1) One of the most critically stupid things the AI seems to be doing is sailing it's ships without air cover. (My B-17D's based in Manila have attacked shipping docked, but not disbanded, at Formosa, and there is always little to no CAP.) Can this be changed within the scope of AE? 2) Another minor silly thing the AI does is that it is stubborn. If my air forces (or subs) succesfully damage a ship or TF, the AI continues to sail it towards it's original mission destination, instead of pulling it back to safety. I think that the AI should be "aborting" TF missions where ships become seriously damaged, except for the most critical operations or high value targets. (I am not sure, but I suspect that the AI continues to utilise ships after they become moderately damaged, where a human would be withdrawing them from service for repair.) Is this change possible within the scope of AE? 3) I did a snap invasion of Marcus Island in Feb '42. (Wake did not fall.) I plan to build up that airfield, and use my multiemgined bombers to put the smackdown on shipping heading from the Home Islands to Truk/Rabaul. The AI has, so far, not responded. I speculate that it hasn't, because the VP value of Marcus Island is still kinda low. However, a human player would immediately see the (future) threat that Marcus Island may pose. I think that the AI should be trying to secure the outlying islands that are within range of it's high value SLOC or bases. Is this possible (other than through jacking up the VP value through the editor) with AE? 4) The AI does not appear to try and suppress enemy airfields agressively enough. If the AI made serious efforts to shut down Clark, Manila, Rangoon, I would be in serious doo-doo. It did all right with Singapore, but all of my other major air bases seem to be attacked halfheartedly. (Is the AI leaving too much stuff on Naval Attack/Naval Search? I haven't loaded and inspected the dark side, yet...) Is there a change possible here? Thanks!
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