JudgeDredd -> RE: The Manual (12/10/2007 11:49:41 PM)
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I find this a common problem, and not solely a Matrix issue (I know you weren't suggesting that anyway. I have any number of games over the years, and the manuals have been less than pitiful. GTR2 is a very complex GTR racing simulation with a manul that covers virtually bugger all of required info. F1 99-02 before it. The truth is, companies place very little value on the manual...alot like coding. When coding a project, very little time is allowed for "commenting" said code, and yet it is an absolute requirement to help ease a new developer into the seat. But the time required for adding comments to code is not factored into creating the software project. I personally think the same goes for manuals. For very good reasons, the bulk of the manual will probably be left until very near the end of the project. This isn't good, though, because come the end of the project, focus will switch to getting the product out the door. It is poor, in this day and age, that a complex computer game does not come with a manual and a tutorial. My comments are not specifically directed at this game, as I do not own it. I'm basing my comments on computer games in general and posting here because it's on topic and a topic very close to my heart (I like nice, shiny, physical, decent, detailed manuals)
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