Turkish Undelight (Full Version)

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Cossaky -> Turkish Undelight (12/11/2007 7:24:19 AM)

I played a game as the Turks last night and realized that they have a unique problem. Only their very expensive (relatively speaking), rare as hen's teeth, regular infantry may be detached to act as a garrison. They don't get militia and the feudal infantry can't be dropped off. This really creates a serious financial drain on Turkey to garrison its ports and occupy captured settlements.

And the Turkish player seems to be completely buggy. I get DB errors for nearly any battle they participate in. You can click through the message and the game seems to get along without any problems.




John Neal -> RE: Turkish Undelight (12/11/2007 9:03:25 AM)


quote:

ORIGINAL: Cossaky.. This really creates a serious financial drain on Turkey to garrison its ports and occupy captured settlements. ...



yeah, i noticed that too.




Cossaky -> RE: Turkish Undelight (12/11/2007 10:06:00 AM)

This must have been a problem in the board game too, but I don't recall dealing with it personally.  Turkey was usually a UMP in our games.




Norden_slith -> RE: Turkish Undelight (12/11/2007 10:09:03 AM)

Well, I like to call it a "unique challenge".

The Turkish system is radically diferrent to all others and that uniqueness makes them more attractive to play. They get large numbers of feudals for free every year, but often fielding and moving an army even on hometurf with the low-numbered foragevalues is a pain.

Use fleets to supply along the coasts and transportation of units whenever you can (remember to get those fllets into a harbour during economy phases!). Find spots where corps can autoforage (value 4 for inf) during winter and leave them there until needed.

Get some minors, trade with the british and go for money in victory conditions. In multiplayer games beg for money! Build up and keep some money reserve at all times (50 at least). Money in the bank is the one thing nobody can touch. Money is a major concern at all times and a lot of forethought and planning goes a long way towards limiting spendings.

You can rarely buy all the infantry you want, but thats ok. You need some for garrisons and possibly to boost morale in battles, although bringing them along on a campaign takes out a lot of the recklessness of movement (risking forage losses) of the Turks. Youre best units are the feudal cavalries with move 5. The can forage almost anywhere, usually even after moving.

I like the playing the Turks.






zaquex -> RE: Turkish Undelight (12/11/2007 10:44:20 AM)

I really like the Turks. You have more options than most when it comes to politics. The French isnt really a direct threat and you can choose between supporting the French and try to gain more Feudals from Austrian and later Russian provinces or you can try to convince the British that a strong Turkish empire is in his best interest and with his blessing create the Ottoman Empire. Another option is to go for Neaples but that would most likely upset not only the British but possibly all the other powers. Watch out for Austria/Russia though especially after they make peace with the French (and why supporting the french in the start can be a very good idea). Spain is your main competitor and Russia your mortal enemy, he will eventually come for you. Unless... Also the British can be a real pain if he decides you need his attention etc...  Later if the French get beaten up you might even end up with Prussia as your main ally against Russia or Austria...

The feudal troops has low morale and cant be concidered high quality troops but you can quite happily sacrifice them every fall and get them back for spring.

If you had a lucky campaign in fall, you can continue against a decimated enemy who certainly have a much more hard time to replace his losses. You have to gamble in the battles, but when you win, o'boy what it it hurts ur opponent with all that Cav.




bresh -> RE: Turkish Undelight (12/11/2007 5:46:56 PM)

Actually you can use minors troops as garrisons to(syria at start). Just not during setup.

Regards
Bresh





yammahoper -> RE: Turkish Undelight (12/12/2007 1:00:33 AM)

Gaining the Ottaman Empire will handle most of your garrison needs abroad and provide the $ needed to buy lots of regular infantry.

After the Ottaman is created, any unspent Ottoman funds end up every January in the Turks coffers.  That's $120 or more a year, depending on how many of the north africa nations you take.

Anyone know how to ask any ally for $ in the game?  I know how to give it, but not how to ask for it.

yamma




bresh -> RE: Turkish Undelight (12/12/2007 1:33:39 AM)


quote:

ORIGINAL: yammahoper@yahoo.com

Gaining the Ottaman Empire will handle most of your garrison needs abroad and provide the $ needed to buy lots of regular infantry.

After the Ottaman is created, any unspent Ottoman funds end up every January in the Turks coffers.  That's $120 or more a year, depending on how many of the north africa nations you take.

Anyone know how to ask any ally for $ in the game?  I know how to give it, but not how to ask for it.

yamma



You are wrong, its only unused $ for december economy phases thats transfered. Thats maybe 10-25$
Minors are not able to save money between economy phases.


Regards
Bresh




Grognot -> Requesting money from an ally (12/12/2007 10:18:54 AM)

It occurred to me that I didn't know how to do this either, so I did some searching through the interface.

Double-click an ally's territory on the main map during the diplomatic phase to request money, an attack somewhere, or so forth.




Cossaky -> RE: Requesting money from an ally (12/12/2007 12:43:15 PM)

Has anyone reported a bug for Turkey that prevents invading powers from creating depots in its territory?  I switched back to one of my older Austrian games and found that no matter how long I held a Turkish space, had a garrison or corps present, the computer wouldn't allow me to construct a depot anywhere in Turkey.




Marshall Ellis -> RE: Requesting money from an ally (12/12/2007 5:09:30 PM)

Cossaky:

Don't forget that it's not just a corps being present BUT an unmoved corps present. Let me if that's not it and let me know what the error message is.





Jimmer -> RE: Turkish Undelight (12/12/2007 6:56:43 PM)


quote:

ORIGINAL: Cossaky

This must have been a problem in the board game too, but I don't recall dealing with it personally.  Turkey was usually a UMP in our games.

Yes, it was a problem in the boardgame.

Turkey essentially had to talk nice to either France or GB (or both), and get money from them. In the computer version, that's a lot harder to make happen (I suspect impossible, unless one is playing both nations).




yammahoper -> RE: Turkish Undelight (12/12/2007 11:45:00 PM)

Only December?  Bummer.  But my Ottoman makes $37 an eco phase, and I stopped spending on them this year after filling all their cities with inf garrisons.  Guess I go to cav now and just do not spend any money in the december eco phase.

BTW, thanks for telling me.  When i fire the game back up on saturday afternoon, I would be BUMMING to have thrown away a whole year worth of cav builds and gotton none of the money.[&o]

yamma




Suvorov928 -> RE: Turkish Undelight (12/13/2007 12:27:09 AM)

You don"t need a lot of regular manpower, and Fuedal Corps are great to use in so many ways.  Use and abuse your Fuedal Corps whenever you are in a war.  For example, why are you paying for their supply?  If you are low on funds, move them and forage.  Lost some units?  Who cares, you replenish them for free anyway.  Use them in great number against your enemy.  Your looking to win a war of attrition, because winning a war on morale, is going to be tough.  After you have thrown all your men against Austria or Russia, if the war is still going on, you will have full Corps again, while they are paying for their men to fight you.  You can also make more daring raids in winter months, because again, you don't have to pay for their forage.  Your not lonig money by losing men to forage.

Save your regular units and fight with them on your terms.  Use Fuedals to screen your main army, so that an invading army cannot reach your main Corps.  When you fight a battle with a screening corp, you will now know the strength of that force, and can decide if you want to attack them with your main army and hurt them even worse.

Plus, win one battle quickly, and watch your Cavalry slice and dice your enemy into little pieces, with a nice Cavalry pursuit.





petter26 -> RE: Turkish Undelight (12/13/2007 1:40:55 AM)

Yes. The Turkey bug happens during battle, error says can't get maps/chits. Basically you don't get to choose the chits and you default to the 5-2 table.




yammahoper -> RE: Turkish Undelight (12/13/2007 4:03:50 AM)

I've played the turk before and have no problem getting througha winter phase with $20 to pay for supply.  I keep the regulars mostly seperate, though I like to throw in one Jan Corp to bump up morale sometimes, but I really like the regs plus Ana I and II cav corps, giving me 20+ cav factors for pursuit.  When I finally managed to beat Jon and Mack, I eliminated their armies and captured them.

There are things in this game I that are just like the board.  I had to surrender to the brits just to keep a few of my african minors and move about the med.  That is right from the board game.  But, I have all of southern Italy as conquerds, which I never was able to maintain in TT play.  I placed my best corps in Italy to try and hold it, but other than one bum rush by Charles with 80+ factors (and me running for my lfe afterwards), the AI did not move to take those conq from me, so even after the war, I still have them.

I am set to manip my way to victory while building up full fleets and going for Spain.  I am wondering if GB will declare war again if i do build that many ships.  Curiosity killed the cat.

yamma




Cossaky -> RE: Requesting money from an ally (12/18/2007 7:49:07 AM)

quote:

ORIGINAL: Marshall Ellis

Cossaky:

Don't forget that it's not just a corps being present BUT an unmoved corps present. Let me if that's not it and let me know what the error message is.


Hey Marshall,

I went back and played a new game as Austria. No problems creating depots this time in Turkey. I don't know what happened before, but Charles wound up writing a whole lot of letters back home to bereaved Austrian families:

"Lieber Herr Gruber,

I regret to inform you that Fritz perished during our campaign against the Turk because I forgot to pack a sack lunch. If you have any other sons, we'll be hiring next spring.

Ta!

Arch Duke Charles"




fvianello -> RE: Turkish Undelight (12/18/2007 11:39:15 AM)


quote:

ORIGINAL: Suvorov928

You don"t need a lot of regular manpower, and Fuedal Corps are great to use in so many ways.  Use and abuse your Fuedal Corps whenever you are in a war.  For example, why are you paying for their supply?  If you are low on funds, move them and forage.  Lost some units?  Who cares, you replenish them for free anyway.  Use them in great number against your enemy.  Your looking to win a war of attrition, because winning a war on morale, is going to be tough.  After you have thrown all your men against Austria or Russia, if the war is still going on, you will have full Corps again, while they are paying for their men to fight you.  You can also make more daring raids in winter months, because again, you don't have to pay for their forage.  Your not lonig money by losing men to forage.

Save your regular units and fight with them on your terms.  Use Fuedals to screen your main army, so that an invading army cannot reach your main Corps.  When you fight a battle with a screening corp, you will now know the strength of that force, and can decide if you want to attack them with your main army and hurt them even worse.

Plus, win one battle quickly, and watch your Cavalry slice and dice your enemy into little pieces, with a nice Cavalry pursuit.


Shame on Gran Vizir.....human life has no value at all for him!!! [:'(]






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