Gil R. -> RE: New guy question about units and generals (12/12/2007 1:54:38 AM)
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Fire Eater, I'll see if I can answer everything that jkBluesman didn't touch on. First, this main part of the forum is the place to ask questions. You originally posted the thread in the modding area, where it will be seen by fewer people. What you're getting confused by reflects some of the changes in the game's evolution since release. Essentially, as jkBluesman explained, the names of these different forces don't mean anything in terms of gameplay. Essentially, we have just three types of mobile "containers" -- armies, corps and divisions -- and these vary in maximum capacity. In several cases, we have named divisions "Army of X" because those historical forces had that name, but also were division-sized. If we made every force that was called an "army" an actual army it would throw off the game considerably, since both sides would start with many more armies than there were. As for military departments, that again is a historical name, and not meant to reflect any difference from armies/corps/divisions. Another change you've picked up on is that some generals in the starting OOB's have more stars than they need to command their forces. This again is based on history: we have generals start with a number of stars that approximates their actual rank. Thus, for example, Benjamin Butler starts the July scenario as a 4-star general commanding a division container called the "Department of Virginia," located inside Ft. Monroe. Those army wings for the AOP in the November scenario are each regular army containers, but just named that way. The alternative would have been to expand the capacity of army containers so that the entire AOP could be a single army, but this had some gameplay problems. (Anyone can make this change through simple modding, though.) Corps can be put inside army containers, if there's enough space for them. You'd want to create them -- which you can do at any time -- because divisions will fight better when under the command of a corps leader who is himself under an army commander, than if they're directly commanded by the army commander. Also, having that extra general in there gives you additional chances each turn of having one of your units gain in quality or learn a new ability (as jkBluesman points out). And divisions definitely fight better under a corps commander than if fighting separately. I hope this helps. Welcome to the forum, and the game (if it's possible to welcome someone to a game; but you know what I mean).
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