Veldor -> RE: Equal Stats in Random Games? (12/12/2007 10:17:41 PM)
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ORIGINAL: Philistine Maybe this should go in the mods forum, but I'm contemplating doing a mod --looking for mainly random battles. My question is, would it be better to make the units "mirror images" of each other stat wise, or have slightly different values for SF's and try to balance through cost? To be concrete, what I want to do is have two (at least) sets-- NATO and Warsaw Pact. Different symbols and pictures for similar units from different regimes: e.g. M1 and T-80 Tank; F15 and Su-27 Fighters. So, should I just use same stats for an M1 and T-80 or try to come up with different ones? (I'm leaning towards the different). What do you all think? --Philistine Different definitely. Any good game is about having at least subtle differences in units, map position, etc. and using your strengths and your opponents weaknesses to your advantage. For similar reasons Ive decided Mirrormap is just not good. Sure you get the occasional wacky somewhat unfair map without it but its a lot more realistic and fun that way. Better that than it just being a simple race for who can grab the most capitals the fastest. Anyone that argues that either of the above makes the game "unfair" clearly has never played the Russia '41 scenario :) Where possible it is good to still maintain "game balance" though. So offset any advantages with other disadvantages and/or balance out the other side with advantages of thier own, greater unit numbers/position or whatever.... Most of all have fun creating it!
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