Marshall Thomas -> RE: Country/Scenario for a new Player (12/20/2007 9:54:41 PM)
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To me it sounds like CoG has the best of both worlds -empire building and military/diplomacy. I really like the empire building aspect for several reasons. For one thing, it's far more historically accurate. Regions and cities didn't remain constantly the same during these revolutionary twenty-three years. And regions having only two unchanging features (economic and manpower) is quite an over-simplification, to say the least. Of course, there's nothing wrong with players wishing to almost exclusively focus on the military aspects of the Napoleonic era -I'm simply saying that it's less realistic and creates a system where all of the non-military aspects of the era become so simplified and abstract that they can't really represent reality at all. What's really great is that it's not neccesary to sacrifice one for the other. In other words, an "empire building" simulation/game may also have a better military system than a war game which doesn't feature empire building. This seems to be the case with CoG. I also really like the idea of balancing a nation's various efforts. If the military situation is going well, but domestic issues aren't properly addressed -the problem could spiral out of control. So having to decide which national issues to address first adds a lot of realistic strategy. Napoleon, and many his counterparts, made many non-military decisions every day. It's good that this is well reflected in CoG. Plus, many of the non-military decisions effect the military aspect -and vice-versa. "Empire building" and non-military aspects of play are especially important for the Napoleonic era, as it was a time of both war and peace. The great thing about CoG is that even though it's the "empire-building"/involved economic Napoleonic game, it still brings the player to a tactical map for detailed battles. So as I said earlier, a focus on one area of detail doesn't have to mean a sacrifice of detail elsewhere. It's good that the expansion will allow players the chance to limit economic/domestic detail if they wish to. But I really hope that the expansion also has plenty of new details for players like myself, who enjoy all of the detailed aspects of a Napoleonic simulation -but with an "open-ended" chance to change history, without pre-determinism .
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