Jimm -> RE: Flying Carriers (1/3/2008 1:13:31 AM)
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quote:
ORIGINAL: Froonp quote:
ORIGINAL: Shannon V. OKeets When playing with carrier planes, every carrier needs a carrier air unit in order to do anything at all. So, using standard WIF FE rules, you would pay for the carrier and the carrier air unit. As MWIF is coded right now, playing without the 'optional' rule for carrier planes, a player gets all the benefits of carriers at a reduced cost. The bias is towards major powers that have carriers: especially CW in the beginning of the war and the US once it enters the war. Making carriers cost more when not playing with carrier air units, brings the cost of carriers back into balance with the other cost of units being produced. To give more food for thought, let's also consider that CVP cost 3 BP when playing without the "Pilots" option. If playing with the "Pilots" option, then the CVP cost 0 to 2 BP (well 99% cost 1 BP), and you need to build a pilot (crew) to man the CVP. The food for thought is that the pilot is not always destroyed when the CVP is lost. It is only destroyed about half of the time when fighting and destroyed above the sea with friendly ships or ports in that sea area, and destroyed 100% of the time by AA. Food for thought indeed. A similar thought occured to me previously when you suggested the additional CV cost for the no CVP option. Dont forget though, RAW specifically says: 14.6:- (opening para) "....CVs are not affected by the pilot rules, unless you are playing with [carrier planes]" Obvious perhaps, but its worth noting that it is stated, not merely implied. So you cant take the value of the pilot into consideration in the cost of the CV- its the same whether or not you play with pilots- they are gratis unless you are playing with CVPs. Not sure what this says about balance, but you might consider that big lump of BP over 6 turns for each stage of the build- maybe you can figure some net present value calculations into this? Without Carrier Planes, you pay 3bp in J/F 41 and 7BP in J/F 42 for Shinano, as Japan say? Playing with CVP, you pay 2 and 5 respectively- then in M/J42 pay 1BP for a plane and in JA42 another 2 for a pilot. Overall, the cost is the same. But with the second, you have had those additional 3BP to play with for a lot longer. Come mid 42, your Prod multiple is probably up, (inflation!) so the value of those BP paid later is actually less! PLus you have had use of those BP in the meantime. Overall I think best leave pilots out of the consideration- things get far too complicated- easier to just say you get the pilot for free if you need it!
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