VSWG -> RE: Island Warfare (1/2/2008 2:53:52 PM)
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quote:
ORIGINAL: rtrapasso i think these numbers are (relatively) widely quoted, and may be in the manual, but i've always found **at least** for the second number the number is 50%. If you had an airfield at size 5, it (the math quoted above) would mean things would keep flying up to 75% damage - not true in my experience. I'd have to check, but I'm quite sure I had planes flying CAP from PH on Dec. 8th with more than 50 % runway damage. There's probably a die roll involved when planes try to fly from bases with runway damage, something like d(X) > runway damage, with X being the number as calculated above. This would mean that the higher the runway damage is, the less likely it is for planes taking off, until the threshold is reached - then planes will never fly. So we may be both correct. quote:
And strangely, seaplanes will stop flying if damage on the AIRFIELD is 50% or more. So far I only noticed that seaplanes stop being repaired if a base has airfield service damage, although an AV/AVD is present. I will look out for this.
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