TF reaction range question (Full Version)

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hvymtl13 -> TF reaction range question (1/7/2008 10:34:18 AM)

As Allied plyaer I cannot get my TF's to react. I had one message that said a TF was reacting to an enemy TF's presence but did Not engage the enemy, and did not even get to thier hex. I have surface TF's that actually seem to refuse to even attempt to engage. I hand pick my SAG TF commanders for Aggresion and Naval skill. At times I have my reaction distance at Max setting also and no go. Can someone give me a clue on what is happening??




Alfred -> RE: TF reaction range question (1/7/2008 1:02:10 PM)

In PACWAR, a reacting CV TF was placed in the same hex as the enemy TF.  This is not the case in WITP.  In WITP a reacting CV TF moves 1 hex towards the enemy CV TF.  Whether it launches then depends on the usual conditions (weather conditions, number of escorts etc).

Alfred




saj42 -> RE: TF reaction range question (1/7/2008 2:42:15 PM)

I think you will find that SC TFs will ONLY react in response to an attack on a friendly base within reaction range NOT other TF 'at sea' - they don't react in the same way that CVs do.




wwengr -> RE: TF reaction range question (1/7/2008 2:59:44 PM)

The chance that a Surface Combat TF will react and the speed at which it will close is influenced by the TF commander's aggression rating.  Once a TF decides to react, it much catch and engage the target.  On the other side of the equation is that non-surface combat TF's such as Fast Transport, Transport, ASW Combat, etc. will move to avoid a surface engagement.




rtrapasso -> RE: TF reaction range question (1/7/2008 5:37:35 PM)

Surface Combat TFs do not generally chase the enemy - they will react to threats of their bases (generally, the home port) - so that they will return to defend it.

Air Combat will generally react by chasing enemy units, esp carriers.

Be very aware, an aggressive commander WILL override any limitations you set on them... classic mistake is putting Halsey in charge of a small Air Combat TF, setting DO NOT REACT - and then having him go off and chase the KB and get everyone sunk.

This (more or less) realistically recreates the tendency of local commanders to change orders of their superiors when they think circumstances warrant it.




wwengr -> RE: TF reaction range question (1/7/2008 9:29:37 PM)

Generally, I have found the best approach is to predict where the TF will move to and then move the surface combat TF to that hex. This involves a little application of teh magic of forecasting. Look at the reported direction of travel and look at the composition of the TF. Speculate on the speed based on the composition and the direction based on the direction and likely objectives.

For instance, you have spotted a Japanese TF between Borneo and Singapore. Its principle direction of is toward Batavia. Singapore has fallen. The TF contains AP's and AK's. and is six hexes due Northeast of Batavia. Based on this you can specualte that it will move toward Batavia or Palmebang which takes it along a similar path for a couple of hexes. You can also speculate that it will move two hexes in a single phase.

If your SC TF can reach that hex in a single phase, set it as the movement objective. Set the TF to react by the bumber of hexes by which you could be wrong. Then you will be much more likely to intercept.

Just sitting a TF in an area with react orders does not necessarily get a reaction.




hvymtl13 -> RE: TF reaction range question (1/9/2008 9:47:37 AM)


quote:

ORIGINAL: wwengr

Generally, I have found the best approach is to predict where the TF will move to and then move the surface combat TF to that hex. This involves a little application of teh magic of forecasting. Look at the reported direction of travel and look at the composition of the TF. Speculate on the speed based on the composition and the direction based on the direction and likely objectives.

For instance, you have spotted a Japanese TF between Borneo and Singapore. Its principle direction of is toward Batavia. Singapore has fallen. The TF contains AP's and AK's. and is six hexes due Northeast of Batavia. Based on this you can specualte that it will move toward Batavia or Palmebang which takes it along a similar path for a couple of hexes. You can also speculate that it will move two hexes in a single phase.

If your SC TF can reach that hex in a single phase, set it as the movement objective. Set the TF to react by the bumber of hexes by which you could be wrong. Then you will be much more likely to intercept.

Just sitting a TF in an area with react orders does not necessarily get a reaction.

Yes I have done this. I was amazed that the SAG which highly out firepowered the incoming enemy TF sat there and waited. They engaged it at thier assigned hex instead of moving toward it. I would have to assume that if the incoming TF had altered thier course I would still be chasing them.




USSAmerica -> RE: TF reaction range question (1/9/2008 4:35:59 PM)

I had a SC tf containing PoW and Repulse react just last night.  They were defending Kuching, and incoming invasion and SC tf's were intercepted 1 hex out.  Again, I think the chances of this happening were greater because the enemy was heading directly for the base were my tf was "on station".




alaviner -> RE: TF reaction range question (1/9/2008 5:58:45 PM)

I have had more success when my float planes are set to naval search rather than ASW. 




Dino -> RE: TF reaction range question (1/9/2008 6:25:39 PM)

Wrong thread...[;)] [:'(]





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