CFNA loss penalty problem (Full Version)

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mikbolo -> CFNA loss penalty problem (1/8/2008 2:23:23 PM)

sorry for my bad english ,and for the double post ,but ive a question about CFNA 42-43 scenario, im playing a PBEM game , i’m at the third turn and ive noticed that in the SITUATION BRIEFING in the VICTORY CONDITION , the LOSS PENALTY are still and always 0 for both friendly amd enemy forces… and this after almost 2 weeks of strong fights with several evaporated units… is it normal?moreover when im playing my turn i can see the loss penalty but when i start the new turn they are 0-0 again..
Thx in advance for the help
michele




Heldenkaiser -> RE: CFNA loss penalty problem (1/8/2008 4:00:37 PM)

If there are a lot of objectives on the map, the loss penalty would be very low, as I think it's a percentage of the total objectives value? Just a guess.




golden delicious -> RE: CFNA loss penalty problem (1/8/2008 6:20:08 PM)


quote:

ORIGINAL: Heldenkaiser

If there are a lot of objectives on the map, the loss penalty would be very low, as I think it's a percentage of the total objectives value? Just a guess.


Loss penalty relates to the difference between the AP value in units at the start of the scenario and now.

If your loss penalty is zero despite heavy losses, then some units must have started significantly understrength and are now filled up.




Curtis Lemay -> RE: CFNA loss penalty problem (1/8/2008 8:12:20 PM)


quote:

ORIGINAL: mikbolo

sorry for my bad english ,and for the double post ,but ive a question about CFNA 42-43 scenario, im playing a PBEM game , i’m at the third turn and ive noticed that in the SITUATION BRIEFING in the VICTORY CONDITION , the LOSS PENALTY are still and always 0 for both friendly amd enemy forces… and this after almost 2 weeks of strong fights with several evaporated units… is it normal?moreover when im playing my turn i can see the loss penalty but when i start the new turn they are 0-0 again..
Thx in advance for the help
michele


Be patient. You've got to do more killing and burn up the stockpiled replacements first.




golden delicious -> RE: CFNA loss penalty problem (1/9/2008 10:58:36 AM)


quote:

ORIGINAL: Curtis Lemay

Be patient. You've got to do more killing and burn up the stockpiled replacements first.


Even if there's a stockpile of equipment, there should still be a lag in the replacements getting to units, meaning that they are understrength. If his loss penalty is zero- not just low, actually zero- then there has to be another explanation.




Curtis Lemay -> RE: CFNA loss penalty problem (1/9/2008 6:35:04 PM)


quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Curtis Lemay

Be patient. You've got to do more killing and burn up the stockpiled replacements first.


Even if there's a stockpile of equipment, there should still be a lag in the replacements getting to units, meaning that they are understrength. If his loss penalty is zero- not just low, actually zero- then there has to be another explanation.


He's describing a lag:

"i can see the loss penalty but when i start the new turn they are 0-0 again.. "




golden delicious -> RE: CFNA loss penalty problem (1/10/2008 11:31:14 AM)


quote:

ORIGINAL: Curtis Lemay

He's describing a lag:

"i can see the loss penalty but when i start the new turn they are 0-0 again.. "


Fair enough- but even with good replacement rates your units should still take several turns to recover from losses with the usual settings. Either a) your scenario has very high replacement priorities for most or all units or b) there's something else acting here.




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