trollelite -> RE: As my house rule in the game against GH (1/21/2008 2:31:14 AM)
|
OK, I don't expect u give so strong a reaction, it seems very strange for me. I suppose u all think this set of HR make Japs all too strong, but it's really not a problem for me to knock most of yours out of the war before 1944 as allies, and perhaps at least half of members before 1943. For example, why should I care whether my opponent's Reppu enter service in 1944 or 1945 if I can be sure he would be defeated before 1944? You said this HR give Japs unrealistic edge, but no one comes out to prove it with ACTION, i.e, defeat me using Japs side. I have fought 4 regular games under this HR, 2 as Japs and 2 as allies, including this set with GH, all three previous games ending with my opponent decisively defeated. In first set I use allies side. I suppose memebers of this forum are all quite strong, so I toke allies side that time. I really felt I got too much advantage by using that side, this is why I made this HR. After reviewing that, my opponent said it's ridiculous, and warned me if I would enjoy a quick defeat. However, he himself lost entire KB in April, then we discussed the situation and decided that game should be terminated, as unilateral slaughter is really not interesting. I then found another opponent from here. We agreed to open a mirror game, using same HR. This opponent of mine suggest the HR goes too far away. He suggested only a weak player as me need the protection of that. To offset the "sacriface" I made as allies side, he decided no port attack should be made against me in first turn. I would not tell u how these 2 games go on, simply to say, he quit as Japs in Feb and allies in July after a string of defeat. So u see, from my exp this set of HR is quite balanced. They two are no rookie players, and both had played several set of pbem games. And I don't pretend I am a top player. Still, both of them are defeated within 6 months of war. So I could reasonably say against mediocre Jap players, fighting under this HR, the game is expected to terminate within 6 to 9 months, with decisive Japs defeat. I suppose this HR should give them enough protection, so our game could survive somewhat longer, obviously this is not the fact. Weaker Japs player need much more help than that. To take Japs side is much more interesting than command allies side. However, if someone can get nothing but defeat after defeat, then there is no fun any more. We should make a HR let weak players be able to command Japs side and so get full fun from what they paid. When I open current game, I have discussed the HR with GH, and suggest we open 2 mirror games. But he refused henceforth. But then I had still hope that he would open a Jap game, too. As I suspected he may be as weak as those previous two, this is the only way I could be assured my allies game could go any longer. If he is with average skill, as it turns be, this HR could ensure he survive to 1943 as Japs side, or even 1944, to make our games more interesting. I don't know why he always refuse to fight me as Japs, perhaps this HR still not provides enouth protection. For me it's no problem to let Japs get their last generation naval fighter 1 year earlier. It's even welcomed.I would not ask that favor while using Japs side, however. I am not using this one to strangle GH's allies side. Just think it's justified to modify rules to add more fun into game. This HR should ensure pbem game between players of same skill survive into 1944, or even 1945. But if Japs side is weaker one it's still not enough. No HR, not even giving Japs a double stronger fleet, could help weak Jap player's game survive any longer. This is the disappointing result I found.
|
|
|
|